PvE gearing is Superior to PvP gearing

MoP had a Conquest cap, a cap that raised the more you pvp’d.

And those complaints made no sense back then or now and should’ve been ignored. Complaining about having to pvp to get pvp gear lmao

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There wouldn’t really need to be a PvE vendor if Blizz just made the PvE item level of the PvP gear lower than PvE gear item levels but I digress.

I do think the PvE’ers should definitely get some kind of vendor as well. One that allows you to work toward a piece of gear within a reasonable timeframe and doesn’t cost an astronomical amount of currency *cough * *cough * the azerite gear vendor.

I don’t recall ever seeing these complaints.

This one on the other hand was a complaint that even I took issue with. It’s one thing to grind an honor set at the beginning of the expansion, but its an entirely other thing to make people who recently finished getting the conquest gear grind a set of blues again in the middle or at the end of the expansion completely invalidating the conquest gear from the last season.

lol. man I love people that say dumb things on the forums. news flash. gear matters when you’re trying to kill people.

it happened first in wrath when the 1800 weapon in pvp was comparable to raid weapons and… was easier to get for many classes. so players felt forced todo arena and there was a pretty huge outcry against it.

for the majority of time I have played wow, you could do pvp without having to worry to much about pve. sure, there were times when legendaries (wrath/cata) made some comps really strong, they didn’t ‘break’ the game completely. lots of the top rogues in cata didn’t even have the legendaries.

it really isn’t. resil was extremely one dimensional and favored some specs over others. pve and pve can be the same. it worked in other expansions. can work now.

@op/everyone

what really needs to happen is shared residuum reward. if a pvp player caps from arena or rbgs, they should get residiuum in the same way that was the pve players. it can be a shared resource as well. meaning you can only loot it from one chest. they could also just make… one chest if they are concerned with players doubling up.

the big item that needs to be reworked is how rating works with gearing. as of now, doing a +10 is substantially easier then getting to 2100+ in arena for the majority of players. And, 2100 still isn’t as good as a +10 if I recall.

that would be a good start. as of now, the RNG in arena is terrible.

Yep. Jdpp from the PvP forum even suggested a benthic like system where the upgrades can be done with PvP currency. Of course, it fell on deaf ears.

PvPers = second class citizens.

What does this even mean?

Can you provide examples?

it only affected crit.

classes like arms or mages that used crit off shatter took a bigger hit vs. classes/specs that had smaller more consistent damage. if they brought resil back it would need to be much more dynamic, or just be a flat damage reduction in pvp. I don’t think this would be good though. it would make the rift between pve and pvp players larger.

When pve players can easily pvp, it’s good for pvp… in the same way it’s good for a pvp player to hop into pve and not have to start over for gear. the two seperate gear sets isn’t fun. having one full set for pvp… then another for pve. sure, maybe the pve gear is better optimized for pve, and there might be pvp gear that’s better for pvp, like the trinkets. but in the end, if the majority of pieces work for both, it makes both pve and pvp more active. there should be no barrier between the two, or if there is, make it an easy one. both sides want participation to be good.

it’s the reward the needs to be balanced better. that’s all.

This is just factually wrong.

Resilience reduced incoming damage from other players.

Forcing PvPers to PvE isn’t good for PvP either.

This is impossible to do under the current system we have without trivializing PvE content. PvErs will just slam PvP instead of Mythic+ or raids to get geared very fast.

Or they can pvp in addition to mythic + and raid.

Well I have. I got to Blood Guard from nothing in an evening. I purely pugged it as a healer, and it was in many different groups over the course of the night.

Go try that with 100% pugs on a mythic raid boss and tell me how far you get in a night. It should be easy, it’s just a scripted boss, right?

mhm mhm

yeah totally im listening go on.

wowthugger.com verdict for [Lokaa]:| 2v2: 0 PR, 0 achieve | 3v3: 0 PR, 0 achieve | 5v5: 0 PR, 0 achieve | RBG: 0 achieve

You might want to check my achievements on the WoW website before you make a fool of yourself. They’re all dated 7/14/18.

Oh ok, so you’re a washed up player on an alt trying to make a moronic point.

Yeah I’m still listening.

LOL my point still stands. I was a bored PvE player looking for something different to do one weekend. Go ahead and kill a mythic boss with a pure pug group. It should be easy, it’s all scripted, right?

For the record, I think both PvP and PvE can be difficult in different ways.

What point are you even arguing against?

You’re literally tilting at windmills right now.

tbh you should actually try pvping instead of being an absolute meme

If you’re trying to make an argument that PvP is easier than PvE and you’re using RBGs to make that point you should probably just move on.

Spoiler alert: nobody who takes PvP seriously thinks RBGs are serious business.

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The person I responded to implied that someone’s point wasn’t valid because that person hadn’t ever done a rated BG. I never said that it was hard. It isn’t. I’m a terrible PvPer and I got decently far for a night. Which was my point.

The person I responded to also has no rated BG achievements (and minimal arena for that matter, in fact we have the same amount of arena achievements, which is just sad) so I’m a little puzzled why they would even use that metric.

I have great respect for high level players be they PvE or PvP players. Both take a lot of skill, just different types of skill.

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Why are you equating 1700, which doesn’t even require voice, to mythic raids? Surely it would be more equivalent to heroic or even normal, which I’m sure you’re aware can be 1shot by pugs easily.

Not that I recall - though they did nerf the hell out of PVP gear the first week it was available in MoP - but only because it allowed players to get better gear than heroics and on par with the rep valor gear without having to do dailies for rep.

Anyways - I think the root issue is the developers wanting to keep everyone tied to never ending grinds mixed with some RNG.

Anything that gives players agency will be removed or changed in some way to make it less deterministic.

Personally - I’d love to see a reduction in RNG and more player agency across all areas, with some sort of gear bonuses or scaling that made the gear obtained through one activity superior for that activity while also being viable in others.

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Nope, I really have no clue as I don’t normally participate in PvP that much. Again, I never said that high-level PvP wasn’t difficult, I’m sure that getting good rating is tremendously hard, on par with mythic raiding. All I’m saying is that if anyone thinks something is “easy” but hasn’t ever tried it, then they’re not coming from a place of experience and I’m going to discount their opinion.

You, on the other hand, have my sincere respect for your PvP prowess.