WoW is first and foremost a PvE game so I suspect the developer’s philosophy around forcing PvPers to PvE to obtain gear will not change.
People can argue that WoW isn’t a primarily PvE game but I’m basing my statement on how Blizzard allocates resources into content development (PvE gains the lion share of new content).
As a primarily PvE WoW player now, I do miss PvP and I personally wish game design was based around more 1v1 match-ups (as someone who played mostly fighting games growing up, I hate team-based PvP). But given how PvP has generally been a side-project in WoW, I end up going to the FGC to scratch my PvP itch.
In agreement. If I want to resub, it will be to play BGs and arena. Every time I think about coming back, I think about the time sink I have to put into mech/naz and grinding pve content to be minimally viable in pvp. That’s a ton of time wasted, doing stuff i dont want to be doing, in order just to be able to set foot into my preferred content.
You know what grinds my gears? PvE players ridicule us for being upset because we have to grind our gear in their content if we want to play our game, but if they have to win 1 BG for 1 piece of gear it’s the end of the world.
Before they decided to destroy PvP, wasn’t there a statistic that more people played BGs than ran raids?
As a classic r14 and someone who pays my sub specifically to PvP this is about the most irritating attitude.
Blizzard allocates more resources to PvE because designing raid environments and boss encounters is more labor intensive than creating a new BG or Arena. They actively developed PvP all the way through to WoD as a stand-alone game mode and it’s only recently that they’ve abandoned that philosophy. In fact, you could argue that they focused more on PvP class balance than PvE class balance when Ghostcrawler was around.
I don’t think it’s a good idea for us as a player base to accept the flawed philosophy that they’ve adopted recently.
The flaw in your argument is that PvP players still need gear to compete. If we can’t be competitive through PvP gearing sources, we’re going to spam PvE so that we can PvP. Last season this was a huge issue with proc gear and trinkets like voidstone. It will continue to be an issue as long as PvE gearing is significantly faster and more accessible for most players. And it will continue to depress participation from some specs because of itemization issues as well; sub rogue wants vers+mastery, for example, but there aren’t many pieces that have that combination of stats from PvP. So all the top sub rogues are wearing full sets of PvE gear.
It was mentioned in this thread by another person: whenever PvE players feel forced to PvP, they damn near riot. But for some reason everyone is okay with forcing PvP players to PvE for their gear. That’s a problem.
I know I’m not like super rank 1 or even rated in pvp…but when I do the odd BG, people in less gear do more damage to me, I do less to them. Someone near or around my low gear level seems to be a better fight. It feels like gear really doesn’t matter.
Agreed. M+ messed up a lot for a lot of people. I feel turned off by gear grinding because I would need to hit certain trinkets in M+ over and over again just to do better in raiding.
I feel like the only time they forced pvp was in MoP? That was pretty traumatic to the LFR community at the time. Gear also mattered more back then.
I have taken some large breaks, so I don’t know of any others. Can you name some?
I’m a big fan of ye old conquest vendors. They were a cool place to duel and find people for 2s. Blizzards new approach is making everyone do everything if they want a shot as something close to BiS…if that even exists in retail now…I too agree this is a problem. How can we make them listen to us?
At least you don’t have to farm raids for stuff like Fangs or the Firelands legendary. Heroic Cunning of the Cruel and dragon staff were stupid strong in pvp.
I didn’t PvP then either, 1 global kills. Part of why it was a hated expansion. My personal opinion is that they feel if they give an advantage to PvE players they’ll be more likely to PvP. I also think Ion thinks like a raider and hates PvP.
I have no issue if they want to make PvE gear competitive in PvP so maybe a PvE’er just needs to grind the 2 trinkets, but they made it superior.
So, it’s a skill issue when an envenom hits a person with sub 200k hp for about a third less than a player with higher gear and they can hit me with the same spell for triple my numbers…ah gotcha. figured that was an L2P issue…
Oh…so just that one time really then. Yeah it caused a ruckus no doubt…but “everytime” is applied to situations that happen more than once…
Yeah, they didn’t HAVE to get that legendary…but they did. Time passed…like the better part of a decade…
The first week’s conquest cap weapon had a reduced item level specifically so that pve players didn’t feel forced to do it. That’s kind of a joke considering mechagon drops 415 weapons and is very easy to do.
PvP vendors don’t exist anymore because PvE players felt obligated to grind for the weapons early in the season because they were able to get a leg up while they waited for their bis weapon to drop from PvE.
The whole reason why it doesn’t happen often is because Blizzard would rather nerf PvP gearing to avoid the outcry.
It if you really need a recent example, the dragon slayers have been complaining all patch that they have to farm for Blood of the Enemy if it is the best essence for their spec.