PVE dps was always threat capped

tanks will never go dual wield unless they don’t have active aggro of the boss - crushing blows are only reduced on wars thanks to their block.

If you think a Druid is going to waste their rebirth on a DPS that pulls agro, your sorely mistaken. Because druids have a CD on rebirth, we generally reserve it for a MT or main healer.

1 Like

LMAO. That was earlier this year.

1 Like

It was a joke, sorry if it wasn’t clear.

If the tank is good and prioritizes the right abilities on cooldown, and is gearing properly, it ought to be hard to pull aggro off them in most cases.

Sometimes a fury warrior, for example may pull aggro during an execute phase or something like that (Vael is a good example of this common disaster). In many of those cases, the tank has had bad RNG with attacks getting parried and so on. That’s when the tank needs to immediately tell the dps to slow dps for a sec. Most of these situations can be prevented with good communication.

Once you get to the super endgame with AQ/Naxx gear, then other measures might need to be taken, but I don’t believe DPS should be able to consistently out-threat a tank until then at least.

Duel Wield tanks won’t be viable until AQ 40 is released due to lack of proper gear with correct stats, so being threat capped is a big deal for most classes.

Edit: I’m speaking of progression raiding, not farm content.

1 Like

So what? The point still stands. Watch your threat at first, give them time to get aggro and into position, then go all out.

There’s never a point where a DPS in equal gear to the tank, regardless of spec, has to stop attacking to avoid pulling aggro, outside of mechanics that wipe threat.

At the very least, your main tank will not be “Fury,” i.e. specced for DPS.

Just like how a Mage might point more points into Arcane than Frost, they are still considered to be Frost.

Yes, we do, which is why we don’t defer to the wisdom obtained through playing on private servers.

1 Like

All the pro warriors in this thread, it seems.

There’s a few builds that were “meta” back then. Deep prot was what most tanks ran, especially new 60s. Basically “all” the mitigation talents with a sprinkle in arms and fury for improved heroic strike and the crit talent. There was also a build that went deep enough in arms to get impale, at the expense of a little mitigation. The swap wasn’t huge, but it was possible to pick up a little threat. They called it “impale prot”.

Then there’s the dual wield tank, or “fury prot”. It went 0/31/20 (improved revenge) or 3/31/17 (improved heroic strike) basically going all the way to bloodthirst, and picking up what mitigation it could. This build still used a shield for most boss tanking, unless tank damage wasn’t that big a deal, but it was also mostly done for speed runs, where bosses were dying in under 90 seconds, because 3 healers had to spam max rank heals on the warrior to keep it alive for these shenanigans. On a longer fight, that’s just not possible.

Honestly, waiting a bit for threat before popping off and using consumables were usually enough even for the deep prot build to be good on aggro. I wouldn’t worry too much about it, talent choices where less impactful back then.

From my experience with “unofficial servers” I love the threat dynamics in Vanilla. It was an extra thing to keep you engaged and just added to raid coordination requirements which are a good thing. All things being equal (gear, skill) the highest DPSers (mages, fury warriors and rogues) should be able to go all out on their DPS (even Horde side who lack Salvation). You do need to give the tank a second or two to build initial threat- and if they get a couple of parries or dodges right off the bat they should communicate that through Discord so the DPS can hold off for a second.

However, the above is only true “all things being equal” as far as gear, skill, and specs are concerned. If your main tank, through luck or whatever, isn’t up to par with their gear, you will have to deal with threat caps moreoften. Your DPS might get lucky on drops and get BiS items for that raid tier, meanwhile your tank might get unlucky and might not have enough +hit% and might not have their Thunderfury- this will definitely effect things. Same with skill and talent spec. The meta has changed, your main tank is almost always going to want to roll with a Fury Prot build and know exactly how to execute his/her rotation to maximize threat. There are all sorts of reasons the tank might not be able to hold enough threat for the raid to maximize DPS, but for the most part, DPS will be able to go all out most of the time. Don’t worry about it.

That being said, even under ideal circumstances some kind of threat meter is still totally necessary. That’s a good thing. Also, Classic will have raid bosses that parry at 14% as opposed to the 5% they parry on “unofficial servers”, so Classic players will have to watch their threat a bit more.

Or soulstone yourself and instantly pop back up.

1 Like

Well outside of patchwerk fights where everyone has 100% uptime on the same target maximum dps is very important.

Almost all encounters have some form of mechanic that either requires bursting something down like an add or multiple targets that allow tanks to build up an agro lead etc…

Most melee heavy raids won’t have the tank sundering right away for max threat.
Fury gives tank 1 GCD for block+slam, they all use rage to instantly apply 5 stacks of sunder while tank revenges and gets a HS or two off. It’s way more threat than the tank sundering himself at the start. 1.12 threat is hilariously easy due to shield slam buff.

1 Like

If i am not mistaken. HINAMO from death and taxes of korgath “Top end naxx vanilla guild” was Fury Hybrid Spec when they world firstd Saph and KT.

Could have been the healers though

Even worse, but still, why were we so obsessed with so many buttons that we never press?

Post 1.11 threat wasnt as much an issue. Before - we were all threat capped pre naxx.

1 Like

Not sure why you’re saying this in reply to what you quoted. The two seem totally unrelated.

1 Like

I was on your comment when i remembered that friend. Will edit :slight_smile:

Also. Not arguing with you. Tanks should be paying even closer attention to threat. Was just pointing out that over the years people have tweaked the Mighty Warrior for a best of both worlds feel.

On that we agree.

Parries and Dodges happen, things like taunt get resisted. Meanwhile the DD gets a crazy string of crits and their threat spikes. Its -your- job to manage -your- threat, not the tanks.

That kind of attitude would have you kicked from my raid in a jiff.

1 Like

Yeah, that stuff happenss, but it’s also the tanks responsibility to keep threat. Putting it solely on the DPS is letting a bad tank get catered to for being bad. Again, DPS should have to be careful, but ultimately, the tanks job is to keep threat.

1 Like