Put the RPG back into MMORPG

Add a note that flying just like riding ground mounts is a once and done, not a metric to force me to play

nor

a skill that my mounts , nor I magically forget. even, more especially in a rpg anything I learn or obtain has to remain relevant. a +5 holy avenger always remains a +5 H A sword and ties back to scaling sucking which after the wod flying debacle is the most egregious outside of maybe a toggle That scales up things if I want to practice on boars in elwynn forest.

/signed with the general over all sentiments of your post.

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There is NOTHING keeping you from staying in the zone and finishing the story, except yourself.

If you are there for the story you are still fully able to finish it; if you’re there just for the levels, then why does finishing every story quest even matter? Just move on to wherever you can get more levels.

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There is NOTHING stopping anyone from doing anything in the game that is available to them. I mean, Rogueagent has never left the Pandaren starting zone and that’s a player’s choice unless Blizzard decides to kick the poor guy out.

The OP was talking about scaling and how they dont like it. I responded that prior to scaling, we outlevelled zones fast, so fast we never got to finish them because everything we fought there gave us no experience, so we had to keep moving from zone to zone to keep gaining experience. Which is basically what you said. So I actually dont get your point.

I think sharding and CRZ are probably net negatives as far as building up realm communities.

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My point is that people who say “I never got to finish the zone” or “I never had time to finish the zone” are fooling themselves, because you absolutely CAN finish the zone if you choose to; you just won’t be getting XP.

If you want the story then stay and do the story, then move on and continue leveling after. The ONLY thing stopping you from finishing the zone story… is you.

If XP is so much more important to you than story, then your “problem” is merely one of perception.

Now, as far as scaling goes, I get that the intent was to make zones feel “relevant” longer, but I’m not a fan of it either. I liked being able to come back and roflstomp an elite that gave me trouble after gaining a few levels. The old way still never stopped folks from reaching level cap, if that was what was important.

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OK, well with scaling you can complete a zone’s story PLUS get experience for doing it. Which, to me, is a win-win.

Well you can. Once you outlevel a set of zones, you can go back and kill that damned Fel Reaver that made you shriek and jump as a lowblie. Outland is 10-30, so once you level out of that bracket you can go back and do that.

There’s an old saying that a difference that is no difference is no difference at all. I think it sort of works here.

What’s weird to me is that none of the OP seems to have anything to do with role playing.

I thought this was going to be a thread about making WoW more immersive and “worldlike” where we get to play out roles in that world (i.e. role playing game).

Instead, it turned out to be a recycle of the usual complaints bandied about regarding power curves and number schemes.

Disappointed.

RPG’s are about immersing ourselves in imagined worlds playing imagined roles. They are not really about the number schemes themselves.

And I am not talking about RP servers either or “staying in character” or pretending the inn in Goldshire is a brothel. That stuff is fine for those who want it but it’s not necessary. It doesn’t have to go that far but at some level players need to feel transported to another place.

This is where WoW fails and what the OP should have been about, according to its title.

Scaling is one of the most amazing features blizz added. And i am so sad that they dosent use them to its fullest potential lile tje ability to level where you are.

Or to revitalising the more that 15 years of content they have.

I have more fun leveling with The scaling tecnology that I ever had.

So, I entirely and eagerly disagree with your first point.

Time gated content: yes, i dont think time gating is bad, but they should look a better wat to do it, a more in universe or like in tbc. Make the later content so hard that people need to grind till they have what they need.

Burrowed power: I quite like it, but i think that those power should nees to stay and not been taked away, i like what they did with the HoA is still usuable And upgradable as long as you are in azeroth.

I wish they did the same with legion arrifacts, and made it upgradable again only on legion zones.

Other than that i agree that lastly tje game has been more of waiting room for raids and dungeons instead of lively place.

But Shadowlands has a lot of world that is interesthing and has a lot of little details, is a great step imo.

Easy way to solve this.

Player/Guild Housing.

Nice one, OP. Especially the exclusivity part, it all needs to go back.

Otherwise, I want my Green Fire Questline to be an exclusive. How the heck is that not an exclusive but a Werebear form is?

They don’t care.

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I used to love this game to death. It was a world I could immense myself into now since cata I’ve lost most of it. Look at Moonglade it was considered the seat of all druidic knowledge on Azeroth if you wanted to learn druidism a trip to moonglade was a must. Sure you could get a half-assed education else where but you’ll never learn full druidism other wise.

That’s how Blizzard use to decide on what class a race could be. Growing up a tauren could easily be influenced to become a druid due to the close proximity of moonglade and the culture of the tauren people.

Now compared to darkspear trolls they’re foreign to the area with no real history or connection to the land. Most which arrived were either a hunter/warrior type or witchdoctor with one step in the direction of being a warlock. People tried to argue shamanism is basically druidism which maybe true in some form but they forget trolls got their shamanism from the orcs.

Worgen druids well if you believe humans who didn’t give the slightest crap about undead running around it’s borders can be druids then I can’t help you. Blizzard even insulted NE’s and tauren players stating worgen were the original true druids…absolutely disgusting blizzard may as well said the kobolds were the first original paladins on Azeroth personally selected and blessed by the Naruu themselves.

Now with the last expansion giving us two more druid races it’s further devalued the importance of moonglade it now seems old and pointless even before a gameplay point of view. I always believe if you kill the ties to the world you kill the RPG, hence why sub count dropped during cata people realized it was no longer a world of warcraft the changing of the world was to wipe the slate clean not to improve on it.

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