Judgment has a 30 yard range. For some reason the extra hammers from the passive reaches out way farther. I wanted to hit an enemy at max range to put it and it tossed extra ones at mobs beyond that, pulling more then i intended.
Don’t make this talent the next original Barrage where it pulls to many extra enemies.
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It’s the same or worse than Mayhem.
I lost count of the times where Mayhem attacked things that were on the opposite end of the room (in Dungeons) or behind my back on a mountain if I was doing WQ.
Is it really that hard to design a spell to affect ONLY enemies near my target and that my character is seeing ?
BUMP. This is still an issue. The extra judgment hammers from Blessed Champion talent are pulling mobs I’m not even in combat with, far from my target. Not fun
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O good so this is like our Avenging Shield on crack pulling more stuff.
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Yup. I was at the max limit distance for the ability 30 yards and i watched one lone hammer fly an extra 30 to hit some mob in the back of the room no where near us.
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I typically don’t play retribution, but I have recently and selected this talent and have to agree with it being almost a nuisance talent. Not only does it pull random mobs not near your pull, but it’ll also pull neutral mobs.
Yeah I wiped a mythic+ with a stray judgement that pulled a boss. It’s insane.
I managed to pull the 1st boss in underrot a few weeks ago with a stray Divine storm.
The tank was… less than thrilled with me.
Tanks love it. Got one yesterday with a stray judgement and it caused… Less than ideal results. He stopped right before the boss and was like “want to pull him too?” I get the frustration but I didn’t ask for my judgement to fork at a 90 degree angle and pull a mob we weren’t fighting.
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Apparently tanks only love it if they’re the ones doing the throwing of hammers. When the ret pally throws the hammer and it hits out of LOS mobs (each of which is in the middle of a pack of mobs), it’s no longer all fun and games for the entirely dead party.
Ruined a key because of this. I apologized and admitted that it was my fault but got called out by the tank lol. Oops.
Oh yeah, super pulls are totally fine. But you add an extra 3 to the 40 they pulled and it’s a bad day apparently.
I’m not even 100% sure what spell or talent it is that’s causing it. I notice it most in Waycrest Manor in the hallways. I keep seeing a hammer that goes straight up and pulls mobs from the upper floor. Yet this hammer doesn’t look the same as the Judgement spell normally creates.
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I am leveling and my judgement has this effect when I havent even taken the talent yet. I’m only level 28 and it has doing it since I on the tutorial island.
It’s just a visual bug.
The range should actually be extended, it should just not hit things that aren’t in combat, Ret has serious range issues on its cleave.
Pvp is a great time for EXTRA range and random hammers flying everywhere, but yeah in M+ it is problematic.