Purposeful Inconvenience from Blizzard?

Sort of agree, but I have played mmo’s that managed to make it less tedious. Although not fully optimized, the game isn’t centered around wasting your own time. I think they could always improve this and still keep players engaged in some way.

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The idea that a quest having an objective that is in the same Zone as the quest starter, but somehow a nebulous “too far” distance, and is inferring some slow down conspiracy is worthy of mocking.

How far from Venari’s refuge is a quest allowed to be?

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I wouldn’t consider something a “conspiracy” when you have no option to mount in the maw unless you grind for it. That’s put right in your face. The type of mechanic that is “waste time now so you don’t have to waste more time” is a bad take. Especially considering the game is centered so heavily on gearing now. Back in classic it was a completely different environment. And for this to be compared is completely far-fetched.

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Yes

Yes

Unfortunately, the two are not mutually exclusive.

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Too bad being petty like this isn’t going to make shadowlands any more enjoyable.

If it did this wouldn’t be such a weak expansion.

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You play more than I do and I’m not the one whining about it lol. Why play so much if its so bad?

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Yes, they have gone to great lengths to make the game inconvenient and drawn out so you are forced into padding their time based engagement metrics.

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You have almost as many posts as achievement points I’d say you win that battle of time invested.

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Or I’ve been on the forums forever lol. Not sure how that translates to in-game. Also, as I said, I’m not the one whining.

I’d consider trolling forums with reply bait a source of game time. But I’m the one feeding u.

Didn’t know you could play on your phone.

Why are u on ur phone… on the forums. Are u bored at work or something? Or nothing else to do?

Both

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Fair enough.

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uh… no it didn’t.

i guess we probably shouldn’t tell you that you can kill those guys on mounts… and steal their mounts to use.

the purpose of the entire game, is to waste time.

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  1. Yes, it does.

  2. Cool, didn’t know that

  3. Wasting time isn’t the same as killing time. Wasting time is getting no satisfaction out of what you’re doing over a period of time. Killing time is doing things to make time more enjoyable. If you’re on there to not enjoy yourself and to pass time you have a depressing life.

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So how is this any different from when i leveled my first 60. So just because you come late to the party we must make your life easier?

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When did I claim my experience was worse than yours? I certainly don’t remember saying that. Also what is that logic? Don’t improve game design because other people already had to deal with it? Therefor “feel the same irritation we felt” is a destructive mindset to have. I clearly never stated that my experience should be praised and fixed at this instant. I was questioning the ideology of tedious game mechanics. Never seen a faster conclusion jump.

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What is there to improve? You do the maw on a fresh 60 account you progress like we all did. You acquire the maw mount then all your alts can use it in the maw?

The experience is the same for all no matter when you start playing.

By your logic the path to getting the netherwing drakes would be considered tedious. Weeks on weeks of dailies and egg hand ins. Its a progression path

You’re comparing a cosmetic to a “requirement”. I am not “required” to get the netherwing drake. And not getting it does not affect anything. But, if I decide to not get mounts in the Maw, that is a defecit. It’s not as easily considered an option compared to mounts. And yes, that is tedious. Yet it has nothing to do with progression for the expansion. I never stated the experience is different. I get what you’re trying to say, but you’re clearly misinterpreting my point. I am questioning why they believe this is the right path to take for game time. It does not feel like a fun optional quest, it feels required to progress efficiently. Which (in my opinion, since I have to preface this) is not an enjoyable way to spend time on a video game. I was stating figuring out better ways to keep people engaged is a more permanent solution to the “We need to keep people playing” mindset. Which they clearly have. Hopefully you understand what I mean now. Because I am not targetting the idea of making the game childsplay. I’m hinting at engagement factors.