Purifying brew clarification

Question regarding purifying brew timing. Not sure I’m understanding this 100%. Is the following correct?

While in an engagement against an enemy, any damage you take at a given time, 50% of that will be spread out over 10 seconds in the future. If I hit purifying brew, any 10 seconds of incoming delayed damage in the immediate future, is reduced additionally.

As long as the cd of purifying is no more than 10 seconds, I can keep the uptime 100% basically. (I have been finding as long as I go ham I can keep it 100%). I just keep one stack available and hit the recharging stack the second it’s available .

A question:
Is there ever a reason to hit two purifying brews in a 10 second window? From my understanding the effect does not stack. And according to my above understanding, there’s no point in doing that. It would be wasteful.

Small misunderstanding of the ability if I’m reading correctly.

Stagger basically creates a value of health(that was reduced) that is assigned to the stagger bar. Each tick of stagger damage is considered a snapshot of the contents of the stagger bar.

Purifying Brew, when activated, clears half of the current contents of the stagger bar. The buff you’re seeing activated when you press this doesn’t do anything by itself, instead it increases the benefit of Celestial Brew based on how much damage you cleared.

To answer the end of your question; there are times when you’ll want to use both charges. Your stagger debuff is color-coded based on how much damage is currently assigned to your stagger bar. Ticks from green stagger are very light. Yellow is moderate damage ticks. Red is very dangerous levels of ticking damage from your stagger. There will be times when you’re red, purify it, and more incoming damage lands you in the red again, so you have to purify again.

Its a pretty dynamic system which is why I like it. Because of the low cooldown and 2 charges it can also be a pretty mindless concept where you can kind of spam off cooldown like you said and be fine most of the time. Most of the Tanks work this way unfortunately and its why I have lost interest in them.

While Brewmaster is still my favorite Tank after getting comfortable with it completely I really wish that Purify was a one charge concept that required precise presses based on your knowledge of the fight. When you can spam it you almost inadvertately press it correctly by doing what you said without need for precision.

Ah well, still faster queues, but I enjoyed Brewmaster so much more before I fully leveled it up. It was going to 100% be my main and now im on the fence and mostly leaning towards WW or Destro Lock. IDK why but every Tank has this really solid base and becomes this spammy mess as you level up. Just doesn’t feel good to HAVE to spam something mindlessly vs something you specifically look for during damage windows that spamming simply wouldn’t work for, and would give a much less “mashy” feel to every Tank.

I guess I just liked Wrath and Cata Tanking the most and that design is never coming back it appears.

Thanks for the responses, I’m not sure where I went so wrong in my understanding. I’ll have to re examine my sources and tooltips.

I have read, and is this correct, always keep a charge on CD? Use it even if you have light stagger, since just sitting on two is overly wasteful. And with the above replies, hit the second charge if you hit the red stagger basically?

I’d think you always want one on CD as much as possible to buff your celestial

It’s more nuanced then that. Having good knowledge of the fight and how it interacts with your stagger bar is important to using purifying brew effectively. If you know big damage is coming and are only in light stagger now use both charges on red stagger. If you know you’re taking light damage and will not go above yellow stagger use it then.

But for fights you don’t know well your strat is what I go with. Keep one charge on cooldown and one ready to be used.

If you’re out doing world content or 5 mans, sure.

If you’re raiding or doing keys; no. Echoing the other replies; brewmaster is a tank that relies heavily on learning the fights and learning when is a good time to be pressing certain abilities.

Thanks for those clarifications. I’m basically trying to decide between prot paladin and brewmaster. I want to try and push high content but just don’t have a ton of time these days, so I’m trying to pick a strong tank, that also doesn’t overwhelm me with research and planning.

I was surprised to hear that brewmaster is maybe more intensive than I first considered. Most ranking vidz said brewmaster was one of the easiest lol

*Choosing a main for raiding

I personally think prot is easier to execute but brew being “easy to play” is common since stagger is always up even without input. It’s a lot more forgiving to make mistakes on.

Prot is realllly easy to play right now and it’s fun having all the utility, blessing of protection, blessing of sac, devo aura, wog heals for your group, range interupt, freedom, etc

edit: that being said I’m going ww/bm in SL

I see.
I still may end up going brew. Maybe i’m overly getting anxious about the difficulty level. I mean…celestial brew, the CD is so long, there’s not many cases where it’s difficult to decide to use it or not. If you’re about to take huge expected dmg, sure delay it a bit, but likely not just leave it on CD constantly.

As for purifying, seems to be the most complex aspect. Yet aside from huge expected dmg, which sure go ahead and save 2 stacks, typically it’s going to be one on CD, one rdy to use for safety. There are exceptions as mentioned of course.

Since mythic raiding is my priority, I’m hearing brew is pretty solid choice. Esp. for the hard hitting sludge boss in Castle. Another deciding factor for me was if WW isn’t going to be exceptionally strong as dps, and mistwaever…
Any reasonable mythic team is prob gona want that 5% phys dmg buff. So, would make me a more desirable “hire,” since right now I don’t have a raid spot on a team.
Pros and cons hah. Just trying to make the best choice between prot and brew for raiding

Keep in mind that it’s affected by abilities that reduce the CD’s of your brews. On paper it’s a 1min CD, in practice, it’s a 30-40second CD.

  • Light Brewing reduces the CD to 48 seconds
  • Keg Smash reduces the CD by 3 seconds per smash, keg smash CD is also affected by your haste, and the brew CD effect procs on Bonedust Brew+ Kegsmash duplications