Yes. Things weren’t always rainbows and unicorns. I remember reading rants of people quitting due to game breaking changes potentially dropping and absolutely destroying one’s chosen class that they were so invested in, on any given Tuesday…
but yes, GMs were a thing, and response times were relatively quick. Are there currently any GMs? Has the role not been eliminated, and now we have Customer Service or something?
While I don’t disagree with this, I’m not familiar enough with precisely what these bugs are that you are referencing, so it’s difficult for me to have a strong sense of what we’re talking about.
And there’s that political stance again. Personally, I have quite a different view on the whole situation, but I’ll leave that out, as I don’t feel it belongs here, and certainly brings nothing of value to our discussion about Classic.
I wish there were one or two that I was referring to, but off the top of my head: vanish not working, feign death not dropping combat, mobs inappropriately aggroing on threat generating abilities used by players who aren’t in combat with them, hunter pets losing happiness below zero, druids getting mana burned in shapeshift, execute/ferocious bite “eating” any rage/energy generated immediately after their usage, grounding totem not working, interrupts inappropriately triggering an additional global cooldown in addition to the spell lockout, mind flay getting knocked back through PWS, movement speeds being calculated based on WOD speed formula instead of Vanilla formula, etc.
Sure. That’s always been a thing. I’m talking about actual customer service and bug fixes, not class balance issues.
I’m actually not sure. I’ve yet to speak to one or hear of someone speaking to one.
So, to be clear, before I start looking up reports on the bugs forum, and cross-referencing with the Classic Not a Bug list, the following are what you are describing as clearly game breaking bugs that you believe fall into what can be definitely be called the “obvious” category and have been met with radio silence:
vanish not working
feign death not dropping combat
mobs inappropriately aggroing on threat generating abilities used by players who aren’t in combat with them
hunter pets losing happiness below zero
druids getting mana burned in shapeshift
execute/ferocious bite “eating” any rage/energy generated immediately after their usage
grounding totem not working
interrupts inappropriately triggering an additional global cooldown in addition to the spell lockout
mind flay getting knocked back through PWS
movement speeds being calculated based on WOD speed formula instead of Vanilla formula
And others that have not been mentioned, so will be disregarded due to the nature of the question this is a direct answer to
Those are just off the top of my head. I could probably keep listing bugs but I really don’t feel like typing them all out. If you want an idea of the mountain of bugs I’m referring to, check Ravix’s druid bug list or the known issues list that’s been started by players. I believe the feign and vanish bugs have been blue posted on, yet not fixed (may be wrong on that, but that was my understanding last time I read those threads).
There are so many bugs that if this were to ever happen, there would be a 100 bug reports posted by time the first player hits level 30. From that point forward there would be 1000 differences posted by 60 including pvp issues. Many of the bugs / differences are just that blatant and obvious but are still around, it’s like Blizzard just doesn’t care.
The boss mobs in UBRS being level 62s and not Skull / Boss level mobs is one right there…still not fixed.