Trying to simplify the request for melee hunter so that it will look doable
Hit and run: change it to add attack speed or leave it as useless.
Cobra strike: change it to proc by both melee and ranged spell instead of being a forced range build.
Cobra slayer: mongoose proc on enemy parry and dodge, if tier set has it proc on miss, so that it has about 10-15% proc rate and 20% proc rate when full tier.
Melee specialist: 15% chance to get an extra attack when using a 2h. Wing clip adds +10% physical dmg debuff on target for 8 sec. Somewhat debuff so melee hunters can contribute in a raid. Turn aspect of hawk and hunters mark to + melee ap buff.
Raptor fury: 15% rs dmg buff, since raptor strike gets a 50% nerf, make this rune a little more useful or just remove it.
Dw: same type weapon get 15% attack speed buff. Yes the same type weapon condition is very fun, making ppl working harder to find bis builds.
Wyvren strike: resets by a melee spell as long as not weaving. Add + nature dmg debuff on target.
Advanced change:
There can be a lot more spells added into the class, but instead of bringing too many new spells which devs didn’t want us to use.
I just want to request lock and load to make fire traps add + fire dmg debuff on target, ice traps add + frost dmg debuff to target
By doing listed, bm runes now can be used for both mm and melee builds, and melee build gets some buff debuff to work with. I haven’t checked all the numbers, this is just a general idea, and the numbers can be fine tuned during the phase.
A lazy alternative could be
Melee specialist: converts all shots spell to melee strikes with the same effects just with melee weapon dmg as base. But that might result too much shock….