You haven’t quite snuffed out disc priests completely. Keep the nerfs coming.
That’s a pretty big affliction lock buff. Kind of unfair to nerf holy priest ability to avoid UA backlash but other healers get to keep their’s.
Disc changes
/cry
They were trying to give you a nice gift.
Darkness is 100% now instead of RNG (when not in raid) but we can still get CCd out but I like the change.
arena = raid
Interesting. Amazing buff for arena/ss and for non-raid world pvpers, but it will still be a horrible defensive in BGs.
Arenas are party aren’t they? Most of us just use raid frames instead. But I can be wrong
Also, increased by 100%. Not, increased to 100%. Unless I’m misunderstanding, I think Darkness gets boosted to 30% when not in a raid.
But yeah, arenas are flagged as raids for some reason. I found that out when I was trying to make macros, thinking I could differentiate between arenas and bgs.
Okay, so just a buff for non-raid world pvpers. Hah. They really need to change the way those types of defensives work. Good luck = live. Bad luck = die.
Ah makes sense increased BY* 100%. That’s just a PvE buff then cause PvP darkness is 50%
Looks like they forgot to remove Blade’s Edge.
Kind of ironic that after playing Holy for years against all odds, that as soon as I learn to love Disc, Blizzard makes Holy the obvious spec. Lol
choice node with blade dance mortal strike is such a weird place for them to put that
I feel like it really should at least be disabled until there isn’t somebody getting knocked through the map every other shuffle.
That Spectral Sight CD nerf is a buff to Stealth which if anything needs to be nerfed or removed from PVP rather than buffed
Why bother having any pools at all?
The one thing I genuinely hate about retail PvP is how ubiquitous this toxic mechanic is. It was already bad enough that rogues and druids had it. The game would unironically benefit from either its removal, or at least heavily nerfing it such that the longest any such effect lasts is like 5-10 seconds.