You were the only DH I like, now I dislike you more than my mother in law!
What weird changes lol
Ya know, I’ve always been a Demon Hunter deep down. I just took a break from it being my main and might randomly decide to start it up for no particular reason
Weird that it’s a choice node with our MS effect. Probably not worth taking.
- Demonbolt damage increased 30%.
- Hand of Gul’dan damage increased 25%.
- Wild Imp damage increased 25%.
- Implosion damage increased 25%.
- Shadow Bolt damage increased 30%.
- Call Dreadstalkers damage increased 25%.
- Grimoire: Felguard damage increased 30%.
Nice try blizzard but you already killed the spec and it was already on its last leg.
You haven’t quite snuffed out disc priests completely. Keep the nerfs coming.
That’s a pretty big affliction lock buff. Kind of unfair to nerf holy priest ability to avoid UA backlash but other healers get to keep their’s.
Disc changes
/cry

Nice try blizzard
They were trying to give you a nice gift.
Darkness is 100% now instead of RNG (when not in raid) but we can still get CCd out but I like the change.

Darkness is 100% now instead of RNG (when not in raid)
Darkness now has a 15% chance to avoid all damage from an attack. Chance to avoid damage increased by 100% when not in a raid.
arena = raid

Darkness is 100% now instead of RNG (when not in raid) but we can still get CCd out but I like the change
Interesting. Amazing buff for arena/ss and for non-raid world pvpers, but it will still be a horrible defensive in BGs.
Arenas are party aren’t they? Most of us just use raid frames instead. But I can be wrong
Also, increased by 100%. Not, increased to 100%. Unless I’m misunderstanding, I think Darkness gets boosted to 30% when not in a raid.
But yeah, arenas are flagged as raids for some reason. I found that out when I was trying to make macros, thinking I could differentiate between arenas and bgs.
Okay, so just a buff for non-raid world pvpers. Hah. They really need to change the way those types of defensives work. Good luck = live. Bad luck = die.
Ah makes sense increased BY* 100%. That’s just a PvE buff then cause PvP darkness is 50%
All Arena map pools now have an additional 2 maps.
- Pool A: Added Black Rook Hold and Ruins of Lordaeron.
- Pool B: Added Hook Point and The Robodrome.
- Pool C: Added Tol’viron Arena and Dalaran Sewers.
Looks like they forgot to remove Blade’s Edge.
Kind of ironic that after playing Holy for years against all odds, that as soon as I learn to love Disc, Blizzard makes Holy the obvious spec. Lol