The loss of Psychic Horror is extremely heavy handed against a class that has limited mobility and ways to defend itself, especially from melee.
Psychic Horror allowed players to force trinkets on melee characters in between fears. Now, we just scream and wait 30/40 secs for fear to come back up with no other stop to break up the melee offensive. Or in instances where you need to hold an opponent in place to damage them before they go los or just run away. Because shadow priests are not catching up to anyone.
I understand cc has been a complaint, but shadow priests were NOT the problem. It feels awful to log into your character the day after a major update and find that it is severely diminished from the day before. All we do is damage now; there’s no style or flavor.
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Your are 100% correct. I mentioned this in a post I made as well. We are very immobile and our damage needs time to get rolling.. as a result we needed stun and life swap to give us time to create meaningful pressure and have some kind of agency over a win condition. Good news though warlocks got more control since they were lacking… wait a second…
I find the removal of the stun odd. Even in classic we had one. It’s not like a stun is out of sync with our design.
I agree with this. Shadow’s mobility is so poor that the only time I could do anything about a flag carrier zooming past me was to psychic horror them so I could get some uptime. Now, it feels like I rely 100% on my teammates to slow or cc them before I can do anything. I would have to literally be on top of an evoker or MW on my mount in order to root / fear them, and often I am the first one to identify them crossing the map and catch up, yet it’s clearly not enough…Pretty bummed about this change for SPriest. Guess I’ll just do massive damage and hope my team is on it with critical objectives, peels, etc.
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This is actually a really good point. Mind control and fear breaks on a light breeze, leaving stun as our only option to slow down enemy fc’s.
We have no leaps, no ports, no shadow steps even though we’re trained in shadow magic.-we have nothing now to interrupt an fc’s progress in a meaningful way, unless you count roots, but how are we supposed to catch up with a dragon, DH or monk in the first place?
For this reason alone, our stun should be brought back.
Agreed! Especially as someone that plays a lot of ret and UH DK, being able to mount up in combat and tear across the battlefield, into grip/rooting or HoJ stunning an FC just feels like everyone leaves Shadow in the dust when it comes to agency. The feathers feel like they do little to nothing, I think those might be in line for a rework given all the mobility baked into most classes. At least from a BG perspective, the only thing I feel shadow brings is a large chunk of damage. Let’s hope my teammates are listening to pings next season xD
By the way Voidcorp, I noticed you were unguilded. Any chance you are looking for a chill pvp guild to roll with in midnight? We have everything from casual pvpers to 3k rated players, a relaxed environment, housing. Would love to have ya if you’re interested, hmu!
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Yes for sure. roccoivy#1240
Awesome man I’ll hit you up after the maintenance!
Fade snare removal (plus phase shift) and combo of feathers and body and soul (shield) gives a decent amount of reliable boost. Body and soul gives speed boost across water where feathers doesn’t appear to. Also can shield friendlies to help them catch up to EFC.
Use PvP pet to help slow the EFC, we also have a 50% slow cast.
I added the extra 2 seconds to dispersion through Archon talents.
Mind games if used timely can help us heal up when focused or help an ally get healed up.
We won’t ever be first to catch a monk or dragon but most others we should be able to catch up with.
I do think shadow should be able to have a grip option that replaces leap of faith. Would be great to rip an EFC back into the team fight.