Really? I don’t remember that. My bad.
Taking 5 points in parry makes no sense since you’ll need improved rend to advance into better talents down the tree.
So whoopee, you crit 5% more at level 14, but have no impale or deep wounds to synergize. You are also slower to pick up improved overpower and anger management–which is one of the best talents out there for leveling with the extra rage generated in combat (not included in tooltip).
Tactical mastery is great for swapping to shield bash (12) and disarm (18) in the early levels. Doing damage is less important that reducing downtime, but you’re probably one of those warriors who doesn’t know what shield bash or pummel are.
From the top 3 guides for classic warrior leveling, I’ve found 3 different builds. The full arms (mine), a 30 point full fury > swap to arms, and one similar to yours that only puts 2% in parry. To think your spec is the only viable one is pretty ignorant and laughable.
Deep Wounds you can’t get until at least like level 20, Impale until like 25. You aren’t synergizing anything. Meanwhile, you cripple both your damage given and taken at a time when how fast you level is all about damage given(lots) and taken(little). And both directly effect your ability to XP as a Warrior.
But ok… Rags says people need to be buying that fat hotsauce talent Improved Rend at level 10… and whoopity do why would you ever want 5% to crit at those levels(personal preference being to get out of them quickly).
To ever think I stated it was is pretty ignorant and laughable.
Also bear in mind i’m talking about the first 10 points. What you do at 60 is your personal preference and you’ll be respeccing as needed at least once…
But if people take your advice and roll Improved Rend 3/3 at 13, when you could have 3% to crit, just what in the holy hell. Also not understanding your idea of synergy, when you need to crit to even trigger deep wounds.
And my understanding from the theorycraft boys is that parry is actually a DPS increase in that a parry resets your swing timer and causes you to attack the next attack instantly(which is honestly a riposte, no?). And that should help greatly if you’re <19. Certainly the extra avoidance and taking less hits could only help eat or bandage less.
Imp Rend? Tactical Mastery? Imp Rend isn’t good at any level, just necessary to go further into what you want in the tree, starting at 20. Tactical Mastery is useless at that level, because you can’t even get Intercept to simply chain rush Charge and Intercept back to back until Zerker Stance @ level 30, and there is nothing worth dancing to defensive for on a solo mob <19.
Yes, slowing down the best leveling skill a warrior has by 5 levels is pretty big. 5% crit at level 14 when the leveling is already very easy is not worth it, you are not increasing your leveling speed appreciably at that point. The jump in power at level 30-36 however, when a warrior gets Sweeping Strikes, Whirlwind, and Whirlwind Axe/Ravager/whatever is insane, and you want to get there as quickly as possible.
Yeah… you are. The biggest levelling skill you can have at lower levels is a crit % that isn’t in the toilet. I mean… why exactly do you think we lawnmower down greens and evens are much slower, while in the same gear? The increased damage due to crit.
Why do you think Warriors roll on Hunter or Rogue gear at those levels? The AGI to enhance their crit. If you aren’t peeling paint as a warrior in solo, you’re not going to level well. It is as simple as that.
Either way… you’re slowing down nothing per talents if you take 1g and respec when you can actually get the higher level skills. But it’ll take you far longer to get there if you go straight down the Arms tree taking bs talents like Imp Rend before you can actually buy Deep Wounds.
Respec costs 1g. You’re paying 1g to level faster at earlier levels by getting the appropriate talents for doing so.
I do a mix of questing and dungeons (tanking 5 or so dungeons a week) and was thinking the same. I want to respec to Fury (currently Arms) but have no idea how that will work without Tactical Mastery. My new plan is to wait until 51 to go full Fury, then Arms to at least Anger Management.
What is a spec? You have talent trees and points, the class is still the class, this isnt bfa
I use the tools I need for the job, I don’t use every last one because I can.
That’s right. I even have TM now(Anger Management is a huuuge Prot Tank talent), and I do not use Pummel. Shield Bash I use nearly every pull that has casters and if you get disarmed, your shield skills are the main things that land. OMG this must make me a bad tank! No… I prioritize what i’m going to use and don’t try to over-tank stuff that is probably going to fall down quickly. Also… didn’t know Pummel shared a cooldown with Shield Bash… but even more reason not to use it.
As I’ve stated previously, I work out of the top end of the rage bar everywhere I can, anytime I can when tanking. It helps far more to actually have a lot of rage on an engage than anything else because you have to be able to cast at will and not be scraping bottom. You put in threat on your targets… and then sit there and watch the main to make sure it doesn’t flip. Its not rocket science… most warriors from the sound of it, are doing double the stuff they actually need to to get the job done, and being forced low by TM so they don’t have rage when they need it. You can do more with less, and not go bald. When you get the mindset and playstyle of a prot tank, you’ll wonder why you ever thought it was that hard. Prot tanking is fairly simple stuff when done right. Simply calm down.
Most people also don’t seem to know they have bigger than a 25 rage bar. Surprise! It goes to 100.
This is quite true.
All very good points. And at the heart of it, we are simply managing our resource to protect our teammates.
Cheers.
Spec =/= Class
Spec stands for Specialization, which means what your class specialize in.
In Hybrid classes, it means they’re focusing on Healing, Damage, or Tanking. While leveling, it is ok to do a hybrid build or do was spec job while in another, i.e. speccing damage and either healing or tanking. At end game though, you have to specialize what you do and spec accordingly. No one is going to take a Moonkin Druid or a Ret Pally has a healer.
(A caveat to this is if warriors are geared right, they’re capable of dual wield tanking. Watched a couple videos of tanks fury tanking Onyxia.)
easy mode classic wow.
I kind of wished Blizzard had done the Phases like Vanilla patches, everything from the class dynamics, itemizations, abilities, etc. Let people go through Vanilla as it was.
classic wow’s end game if fully about pvp after nax thats all they will be doing.its what they do on private servers is just pvp or roll an alt on a fresh server.
classic wow is about the pvp
Classic WoW’s endgame is Classic TBC WoW then Classic WOTLK WoW. You should be able to up-copy a max-level character I would think if they’re serious about it. You should also be able to raid 3 different xpac’s in-era… all in the same week… all in the same guild… by the time they are done.
Only then have you reached the end of Classic. There are no expansions worth a server of their own after that. Particularly the latest.
yea but what are you going to do after nax pvp until tbc if they do it.
Probably as you said… alts to get them ready for TBC :P. The nice part there is you only need 60… not the raid gearing.
Tactical mastery is needed to get to Anger Management, which blows every single other rage gen ability out of the water. 1 rage every 3 seconds, if you have rage, regardless of combat state. Rage generation also gives a 5-1 passive threat value, sure it isnt much, but thats 5 threat every 3 seconds from doing nothing on every mob you are in combat with
Open with a range attack, and los mobs, pop bloodrage (50 threat/10 rage instantly, and another 65 threat/13 rage over 10 seconds) before any mob has touched you, also allowing you to open with 23 rage for the initial sunder.
The crit damage is only useful for rage generation if you charge and crit, also meaning you also lose ALL your rage when changing to defensive stance.
For soloing at any level you do not need Anger Management. You certainly don’t need it for low-level instances. Its godly and essential for high-level instances. And ~20… a good portion of your XP will be soloing… even as prot… unless you like levelling slow. This isn’t Retail where a group is just a 10 second wait away, and there will be some significant form-time.

1 rage every 3 seconds, if you have rage, regardless of combat state. Rage generation also gives a 5-1 passive threat value, sure it isnt much, but thats 5 threat every 3 seconds from doing nothing on every mob you are in combat with
So you’re saying living at the high-end of the rage bar generates passive threat? Hadn’t heard that one before, but ok. Simply reinforces my point. And living in the high end of your rage bar isn’t hard if you aren’t killing said bar with TM shifting you out of stance.

Open with a range attack, and los mobs, pop bloodrage (50 threat/10 rage instantly, and another 65 threat/13 rage over 10 seconds) before any mob has touched you, also allowing you to open with 23 rage for the initial sunder.
Get agro… as they’re dying let them beat that rage bar to full. Simply slow your roll. You don’t have to over tank and won’t impress anyone doing so.

The crit damage is only useful for rage generation if you charge and crit, also meaning you also lose ALL your rage when changing to defensive stance.
The crit damage is always useful for rage generation throughout a fight and helps immensely. Either way… the crit damage is useful for actually killing the mob quickly… which is essential for grinding and questing. And Grind XP at that level knocks out a level fairly quickly if you get the right density and can just chain kill.
You completely misunderstand my argument and want to fight over the 5% crit talent. The crit talent is great. Absolutely. It’s better than improved rend, deep wounds, etc…but A lot of people are going to opt for 100% arms builds so they aren’t 5 levels behind for the major utility spells in the tree, especially MS at 40. You take improved rend because you’re going to get it eventually regardless in an arms build, and you don’t want to respec 4x before you hit 40 to pick the optimal talents at each milestone.
You said “every warrior should be the same until at least level 20” and assume they took the same crit/parry talents as you. Literally no one who has spent time theorycrafting and made a guide agrees with the first 10 points you pick.
And no stance dancing before 19? Tanking DM starts at 18 and charge > defensive is a great ability for rage on a pull. No shield bashing the defias pillagers who rank #10 for the most deadly mobs in vanilla? And again, anger management is one of the best leveling talents there is and helps SIGNIFICANTLY with not only decay, but generates extra rage while in combat.
Just out of curiosity, are you leveling as prot? That would make infinitely more sense for the parry/crit talents.

So you’re saying living at the high-end of the rage bar generates passive threat? Hadn’t heard that one before, but ok. Simply reinforces my point. And living in the high end of your rage bar isn’t hard if you aren’t killing said bar with TM shifting you out of stance.
The amount of rage in your bar means nothing to total threat - rage gained generates threat at a rate of 5 threat for every 1 rage.
This is a thread about arms warriors being very capable to tank, and investing into arms off the bat instead of being 5 levels behind by taking crit, avoiding respec costs.
31 arms, then into fury for 5% crit. The other 15 can be used to fill out fury for damage, or prot for extra mitigation/threat.