PSA: Warlocks

How about… you play your role and heal the group?

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no self-respecting warlock expects you to heal through their life taps, fyi. as a general rule of thumb i try to keep my health/mana at even percentages, and every few pulls or so i’ll tap to half health and cannibalize. you’d be shocked at how many healers heal me to full health while i’m already in the middle of healing myself.

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Shut up you’re not my real dad!

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If you think you need to pay attention to a warlocks health when he is not being attacked, you are a bad priest.
BAD priest.

Precisely.
If a warlock dies it is a bad warlock.
If a healer is healing a warlock, they are a bad healer.

Life Tap - Convert X healer mana to X warlock mana.

Not every Warlock thinks this way. And the very moment we get one who life taps down to 10% and doesn’t heal himself and dies to a stray hit, it’s the healer’s fault.

I can literally taste your tears.

So delicious…

/cast Life Tap

Correct. I usually bandage but if healers have mana a renew or rejuvenate will keep the group moving vs them waiting for me to eat and drink.

So I’m happy to do that but good healers are usually able to spare a renew or rejuvenate to make the run faster.

Most healers ignore me in between pulls, and thats how I like it. With demon armor I will probably be close to full when we engage anything. If I pull aggro, then I will need some heals, but not otherwise.

PSA warlocks, you need to soul stone the healers in your dungeon parties… Not yourselves.

Can’t you just physically look and see if they’re being attacked?

Not trying to be a smartash - legit question/suggestion.

I mean if they’re doing multiple taps in a row, the yeah - that’s just them being lazy. Lock should be weaving it into their casting rather than looking to go from 0 to 100% Mana.

DPS in dungeons are a bit chaotic right now. I’m usually handling 4-5 mobs, only 3 of which are reliably stuck on me because the DPS all have a different target. The priest is shielding me, which is denying me rage, I just taunted a mob back off the rogue, and one is slowly wandering towards the mage while I spam revenge to get it back.

My point is, adding more stuff to have to look at isn’t helpful to the tank. loss of focus on what’s already in front of me can result in a fight going much worse than it had to.

You should probably do the math. Talented life tap + talented drain life is a net gain for both mana and health. Yes, even with dots in the rotation

Stop trying to project YOUR play style upon others. No one cares. You cannot control the actions of others. Here’s a violin for you :violin:

Hm, I do see your point. Tanking is fairly hectic right now and warlocks are particularly bad about pulling aggro.

I have a pocket healer that plays in the same room, so I probably have a lot more info/situational awareness than most tanks. If it’s a weaker add I usually ignore it and hold the group while the DPS focuses the stray.

Okay,
lvl 22: rank 2 drain life + 10% = 19hp/sec for 5 sec. (95hp, 85mana) (that’s rounded up for your argument, otherwise it’s 18.7hp/5sec).
Lvl 26: rank 3 lifetap -140hp +140mana. With talent: -140hp +168mana.

So at level 26, with talents, you can conceivably gain in hp and mana, but very slowly. By only casting those two spells.
It costs 100 Mana to cast lvl24 rank 3 corruption. To get 100 mana, you would have to cast lifetap 4times. At cost of 560hp. To get 560 hp drain life would take 6 casts, or 30 seconds.

30 seconds of casting for 1 corruption. I think eventually you’ll have to drink, be healed, or eat. Unless you’re only going to dps through lifetap.

I have cannabalize and life tap… In most dungeons, I’m trying to tap so I can eat all the free foods just laying around the instance when the healer tops me to full constantly.

I’m not sure how that’s at all my problem.

/shrug

Yes, if you compare a rank 2 drain to a rank 3 tap then the margins will be smaller. On the flip side, rank 3 drain at level 30 returns 32 hp/sec increasing the margins again. Also, these values are not taking into consideration any benefit from gear. The margins increase as you get better gear. Basically, a rank 2 drain with rank 3 tap nets around a ~12 mana gain per cast. Rank 3 drain with rank 3 tap increases this to ~30 mana.

Either way, I’m noticing my wording may have been more misleading than I intended in my previous post. Yes, depending on your exact level and which ranks of which spells you have, YMMV. Having said that, imp life tap + imp drain will always be a net gain. If you throw all your dots on a mob that has 5% hp left you won’t be able to sustain your rotation with just SL/tap/drain/stones. If you play correctly, you can quite literally level to 60 without drinking a single time. (Obviously only once you have VW and your spells.)

If I accidentally pull aggro I just have my Suc Seduce it and switch targets