04/10/2017 05:55 PMPosted by
Tresska
So you are suggesting that because this game has been around as long and has as many subs as it does that it is immune to poor game design choices?
No, that isn't what I'm saying. The stealthing in of this scaling absolutely, without a doubt WAS a poor design decision. The realized that fairly quickly and changed it to something that is completely within normal limits of what should happen while we're traversing the world...some modicum of "danger" lurking about without making us feel as though our time is wasted as we become more powerful.
The difference today, right now if you log in, is barely noticeable...you said exactly that yourself.
04/10/2017 05:55 PMPosted by
Tresska
This makes zero sense.
As it should since that's not what I said. I asked what information you had gathered to back up your claims that adding scaling...scaling that is nearly undetectable at that..."kills the game and kills subscriptions". I also stated that using MMOs that really had no substantial subscriber base that lasted beyond a few months doesn't count. It doesn't count because simply adding a nearly undetectable feature wouldn't have had that much impact alone.
04/10/2017 05:55 PMPosted by
Tresska
Are you telling me that we can learn nothing from the decisions another developer makes with their IP unless they have WoW's numbers? That is preposterous on every level.
No, that is also not what I said. I asked you for some kind of information...as already described.
One single feature...that is barely even noticeable...cannot, on it's own with nothing else wrong, "kill" a game regardless of it's numbers. So where, exactly, is this "lesson learned" supposed to be coming from? THAT is what I asked. And, yes, it would be nice to have some example of a game that wasn't already dead in the water when it hit shelves upon initial launch.
WoW is not perfect by any stretch of the imagination. It never was and never will be. There will always be things we don't like in the game. And feedback is a wonderful thing. But there comes a time when that feedback is no longer actually saying anything. It becomes hyperbole and accusations and "prophesies" that never come to fruition.
04/10/2017 05:55 PMPosted by
Tresska
Just as an example, in the past Blizz has made concerted efforts to observe a game genre, learn the mistakes of less successful companies, then enter into that genre with their own product. Blizz rarely innovates and makes a new genre. They take what other have done, learn from their mistakes and make something more popular and easier to enter.
Blizz should continue learning from the mistakes of other, less popular mmos
No one said they shouldn't. I'm just still waiting for you to give an example of ANY MMO that implemented a nearly undetectable feature that "died" due to that undetectable feature. And the fact that they actively do this...and always have...along with my inability to actually find any information regarding item level scaling, or zone scaling, or mob scaling having "killed a game and killed it's subscriber numbers" leads me to believe that they probably did just that in this very situation.
They over did it...and recognized that the stealthing in of the change was part of the problem...then scaled it back to a point where IT IS BARELY NOTICEABLE. A fact that YOU have acknowledged. Continued crying to have something that, in the long run over the course of expansions to come, may actually HELP the game is what makes zero sense at all. Where is your support for the claim that this barely noticeable change will "kill" anything?
All you're doing is making unsubstantiated claims at this point and instilling fear of something that is likely to never happen (total world scaling of all zones, past, present, and future) at some magnitude where anything we do will make us feel as though we should never move beyond quest greens.
That is not learning lessons or taking mistakes of others and doing better. It is nothing more than fear mongering.