04/04/2017 11:55 PMPosted by Eyrinjiailvl scaling and zone scaling are bad, because they chip away at a fundamental aspect of the RPG genre -- and WoW is still supposedly an MMORPG, remember?
These techniques are bad enough in current content, but what if they implement them throughout the game world? We know that zone scaling has already crept into the old world through certain mobs in micro holiday zones -- what is the logic of leaving these mobs scaled after a holiday is over? Let's see what they pull with March of the Tadpoles. This time next week, will the hostile part of the Murloc population in Borean Tundra be permanently scaling up to 110?
ilvl scaling IS bad... we are supposed to walk around and feel like a god after a while...
Zone scaling for level however is good... it meant that the game could launch without server crashes such as what happened in burning crusade launch.
The other alternative is multiple start zones that are low level... if the story needs all zones complete I think its better to go back and do them while they are max level mobs so you can get decent rewards from the incomplete zones...
Level scaling in zones also means you can grab a friend with a huge XP and level difference and both get something from the quests while questing together...
Again ilvl scaling is rubbish... world mobs become trivial which is good... we still have to complete world quests but why should they not take 2 seconds instead of 2 hours...? that gives us more time available to try new toons... go chase transmog items etc... stop makeing this xpac more grindy than it already is...
Content is coming out so fast that I didn't get all of my artifact talents on all my weapons on my main so what hope do I have doing anything on an alt with a Moderate - Heavy time investment...?