Preface this with: the only classes I can speak intelligently on are Druid and DK. Other classes I’ve rarely done anything harder than getting portals on, some of this information may be old. All opinions expressed are my own and in no way are personal reflections of the people I’m talking to.
I think fire might end up being fine if tuning pushes them back towards more active abilities in the tree.
Shadow I have no clue on, I only play disc on my priest. When I’ve tried shadow, it falls into the camp of my damage feeling disconnected from what I’m doing. I feel the same way about moonkin. Tentacle slam looks super fun though.
But UHDK looks awesome. I have a few minor quibbles about resource flow with free coil procs returning, but it’s so much more fun than wound management. Granted, wound management sucked so bad maybe anything else would feel better, but churning out a veritable army and reacting to priority procs feels very UH-Core to me.
Devastation always made me sad. I wanted bouncing pyres to be a thing. I kinda feel like even on live just keeping your big stuff on CD is like 80% of the fight. I always try to play dev and channel my inner Onyxia, but I invariably end up swapping to pres before the season ends.
BM playing anything but pack leader will always feel bad to me. But my hunter is basically a glorified Pokémon tamer right now, so no dog in that fight.
For me, winners so far are DK and Druid. My two favorite classes both looking very solid going into midnight. Bear actually gains a damage cooldown and eclipse is made more fun and less maintenance-y. Dropping a lifebloom had me worried, but looks like they juiced the rest of the kit (and added ever bloom to cover the diff in AoE), really that part of it is mostly numbers tuning. The only thing I could really hope for is more powerful HoTs and taking some stuff away from regrowth spam. I was a tad skeptical with feral because of how crucial a good weak aura pack is to good damage, but I like the bloody icons over what I was using already and having 1 snapshot buff instead of 2 is still skill-expressive. It’s gonna feel weird not having blood talons for a while. Maybe we could get choice node with blood talons and TF and have them compete as active/passive variants of each other. All in all, very positive on Druid right now, disregarding tuning.
But DK — oh man. Blood DK is my baby. I feel like losing Tap was a little over the top, but if they’re juicing the base defense enough, could be ok; its usage was very skill-expressive. The whole shattering bones economy was also completely killed, but tbh that’s fine. I loved bonestorm before they ruined it in BfA. But again, managing bones was skill expression. I feel like too much power is baked into DRW right now, I’d like to see some of that split off. Maybe tie the swarming mist to vamp blood instead. I’m eagerly awaiting the proof that DK will work in high keys.
Frost looks good. Not too far off form live’s playstyle, but I’m a little fatigued with it tbh. It was never my favorite. I like DW master-frost, but that was so long ago, I’ve already finished my 5 stages.
UH is where it’s at. Don’t wanna retread what I already said, but it just looks so cool.