Let me disclaimer by acknowledging that I havenât progressed very far in M+ yet during Shadowlands as Iâve spent a good amount of my time leveling multiple classes and getting a feel for everything on offer, but I have tanked all 8 dungeons on low keys (up to 5âs) as a Demon Hunter, Death Knight, and of course my true love, the Warrior.
Prot Warriorâs squishiness often feels a lot like the DK, with 2 exceptions:
- DK can self heal very well
- DK does not have to choose between threat or survival
I really love the Warrior class and I donât believe itâs garbage like a lot of people claim, but it does need some improvements.
Our mitigation is really strong if Ignore Pain and Shield Block are both active, and it should be since we lack the self heals that other tanks have and thus we heavily rely on the watchful eye of our healer, BUT the Rage costs of some abilities and cooldown on Shield Block make that very difficult to maintain while also generating enough threat on multiple mobs.
This is often exacerbated at the start of a pull where groups are spread out. If Thunder Clap doesnât hit everything we often have no choice but to use Revenge for initial aggro which leaves us mostly defenseless for a few seconds.
I would like to propose the following changes:
Shield Block
I donât believe that Shield Block should be free as there should be some planning involved, but I do agree that itâs Rage cost is FAR too high.
Rage cost should be reduced from 30 to 10.
The duration of 6 seconds feels too short, but instead of outright buffing it, perhaps a talent choice would be a better option.
Heavy Repercussions sounds OK but itâs not strong enough to compel me to take it. The choice is between Anger Management or Bolster.
Replace / Rework Heavy Repercussions with a talent which:
a) Increases the duration of Shield Block by 2 sec, and increases the maximum number of charges by 1.
OR
b) Increases the duration of Shield Block by 2 sec, and reduces the recharge time by 3 sec.
This gives us a real meaningful choice between the 3 options on the level 50 row.
Anger Management for a more offensive build (more Avatar uptime)
Bolster for a stronger âOh $h1#!â cooldown (15 sec of shield block on 2 min cd)
or my new talent for a smoother defensive build (more Shield Block uptime)
Ignore Pain
Generally I think this is doing itâs job, but I would like to see the max absorb amount increased. It seems like we can currently store around 2 IPâs worth of absorb, but Iâd like to see that increased to 3 (or increased roughly by 50%). Itâs not often that I have enough Rage for that, but in the rare event that I do, it would feel good to know I can plan ahead a little and bank some life for those heavy hits that are coming up.
Revenge
When it doesnât proc, it costs too much. Aside from Thunder Clap, Revenge is our next best tool for gaining/maintaining threat on multiple mobs, but due to itâs high cost itâs often a choice between threat or survival.
Rage cost should be reduced from 20 to 10.
Alternatively, keep the standard cost as it is, but rework the Best Served Cold talent to include a reduced rage cost.
For example, the talent currently does the following:
Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries have made it cost no Rage.
I would change it to:
Revenge deals 20% more damage and itâs Rage cost is reduced by 10.
The damage bonus could even be reduced to 10%. The idea being that overall damage of Revenge should remain similar, but allow more uses due to reduced Rage cost.
TL;DR
Shield Block - Reduce Rage cost from 30 to 10.
Ignore Pain - Increase max absorb which can be stored by around 50%.
Revenge - Reduce Rage cost from 20 to 10.
I feel like these small changes could make a huge difference to our survivability in Mythic+ dungeons, and make the whole experience a little less stressful, and a little more enjoyable.
At the end of the day weâre all here to have fun, right?!