DK becomes the best solo class in the game right out of the gate. Paladins get better than they are right now in TBC, but they’re nowhere near the level of DKs.
Play whichever class you find enjoyable imo. I tanked on all of them the first go around. Unless you are in a super sweaty guild no one is really going to care which class you tank with.
Honestly I quit tanking on the Paladin back then because it felt so brain dead easy, but I was also pretty burnt out on the class by then too.
Druids have made up the difference by being THICC on HP’s, late Wrath typic BIS 25HC prot pala was 85k or something, while bears were 140 with full buffs. They also got more armor IIRC. Their drawback was ICC-20% dodge.
For DK vs Prot pala, IIRC, DK was superior earlier on. In ICC stage, however Paladins, were superior in every fight. With an exception of offtanking BQL ofc….No guild will be running LK with DK as main tank.
Warriors were also good, and godly IIRC in Tier9 due to high block value stats available on so so so many pieces, while 3.3.x basically had zero contributors to block value. Change to Warriors block has also bricked them a little imho.
I’m no expert, but this is my recollection.
Yeah. One problem now is how the meta changes. I am hoping it wony be as bad as classic and tbc were. But hoping that because witlk has not been theorycrafted to death on private servers that there will still be some less than perfect dps specs and rotations. But as the content also beimg easier, everyone will be at or close to bis.
The one thing i do recall about wotlk is that threat is still an issue and limits dps. Yes it in a better state than tbc. But it will be the most important factor in wotlk tanking. NOT survivability. And for threat, dks way way outperform palidans. Yes palidans were strong in tbc and i agree that they got even stronger in wotlk. But i dont think they are the better tank than dks. That is the sad state of tanking that blizz created.
Also, some have commented on dks nit being able to mitigate. One thing i also remeber was the updates that were constantly being done ti make dks easiet for healers. Until it became a non issue. Thete was no way that blizz would make a tank class that does NOT use a shield, without making them easy to survive, through mitigation and self heals.
I think we all agree that any of the tanks will do fine. I may be proven wrong but i stand by that dks are the best tanks for wotlk. And i refuse to jump on the palidan bandwagon just because ardent defender talent.
Your memory is exactly backwards. Warriors are the worst tank overall by a large margin. Paladins are the best tanks in Naxx and early Ulduar. Late Ulduar DKs start taking over and are the preferred tank on any threat sensitive fight and any fight that requires high EH. By ToC DKs are far and away the best MT due to an absurd number of cooldowns, insane threat production, and EH that puts a druid to shame.
Paladins are the best tank overall due to all their utility but they are not the best MT. Both will require exceptional players for vastly different reasons. Paladins keep the raid alive while the DK needs to have positioning and personal cooldown usage down pat. If those two players are at a sufficient skill level your guild will have a good time.

ardent defender
I don’t know why people go nuts over this talent. It is a combination of a Blood DK’s Will of the Necropolis and every other Tank’s big 3min personal CD… except you have zero control over when you proc it.
Bosses in Wrath hit hard and if Healers let you dip and AD procs… well oops for next Fusion Punch I guess?
Plus Paladins are on the squishier side like Warriors, lacking the EH of DK/Druid for the bigger checks.

I feel like a lot of these “prot warr sux in wotlk” types are coming off a certain pserver where bosses are mega-tuned-up, and there was a bug affecting warrior block rate for a long time.
These same servers screwed with the scaling of various classes as well, making pets scale with more stats than they should, not getting threat appropriately calculated, etc, etc. You know they didn’t get the damage sharing scripting right for things like Hand of Sacrifice or Divine Sacrifice.

But i also remember that for as much additional aoe threat that they gave warrior tanks, they were still no where close to what palidans were doing. Ir as easy as palidans could i mean.
Excess threat is wasted. You might need a Prot Paladin if you’re going for World Fastest ICC25 Heroic Speed Clear kind of times and that single tic of Consecration is enough to let people go nuts… but honestly it isn’t crazy. There are plenty of Crit-centric Prot builds that let you get all your tools and dish out plenty of damage and threat, especially if you’re not the Tank trying to eat all the Soul Reapers all the time.
I paired with a Warrior in Wrath and he didn’t bother with the glyphs since any fight that needed frequent CD usage he just let me do on my Druid, and he’d Intervene/Vigilance me while he zipped everywhere doing add pickup.

If I remember correctly - and there’s no guarantee that I do - Spellpower is still spellpower, so caster weapons are feasible for Protadins, however, they still want tanking stats (Stam, +Def, Parry, etc.) and crit is not good.
You want normal Tank weapons as a Prot Paladin. Prot skills scale with weapon damage and the usual physical stats like the rest of us, and they get a talent that converts some of their Strength into Spell Power. Caster weapons off of Lich King hit less hard than Heroic weapons, so despite getting a big SP boost for Consecration, you lose everywhere else by a huge margin.

except you have zero control over when you proc it.
Except for it saves you from the lethal attack, that otherwise would kill you. It’s really really big deal.
You missed my point.
If AD procs while you’re MTing Steelbreaker last on Council of Iron, and it wasn’t from Fusion Punch, then that means you lack a CD to use for the Fusion Punch that’s about to hit you.
A Druid has to use Survival Instincts and Barkskin (separately) to survive that kind of damage. Nothing a Healer does can make me forcibly proc SI when I don’t want it. The Paladin has Divine Shield and Ardent Defender.

then that means you lack a CD to use for the Fusion Punch that’s about to hit you.
Paladins have a proper DR on-use in Wrath. Looks like a golden egg. It’s a weird unused ability in TBC, like fake version of Bubble, or uglier little brother, but in Wrath it’s a full blown CD and an equivalent to Shield Wall and SI.
Whatever its’ called. Divine Protection? I dont remember.
And actually, paladins have TWO DR’s. The 2nd one is the AoE one, and if you ivest more points 1+3, it becomes are 35% DR for 3 seconds IIRC. You /cancelmacro the AoE group effect and u keep sole DR for those few seconds.
Not to mention constant 50% block + Redoubt for extra 30% as RNG.

Paladins have a proper DR on-use in Wrath.

The Paladin has Divine Shield and Ardent Defender.
Fusion Punch comes often enough that you have to cycle your CDs to survive. If a Healer force proc’s you early, that’s that, you’re down one of your CDs that you need and you might as well have died anyway since it is going to be a wipe.

The Paladin has Divine Shield and Ardent Defender.
You’re missing an ability. 2, in fact.
Your quote is a bubble and a cheat death. Not DRs.
And yes, bubble taunt makes it a’la 3 on-demand DRs.

You’re missing an ability. 2, in fact.
Sorry, Divine Protection is the DR, not Divine Shield.
Divine Sacrifice only puts the DR on the party and raid members, not you, and 20% isn’t sufficient without an external to go with it anyway.
AD is your stand-in for a big DR CD and is theoretically the strongest of them all since it can take literally ANY kind of hit, but is on a 2-min CD.
Bubble-Taunt can’t fit in the rotation because of the 2-min shared CD with several other skills.
Hmm, that’s nice to know. I never really paid attention to the tooltip; just knew “put up RF when tanking for threat”.
At one point I do remember it just saying it increased threat generation…no stipulation if it was through Holy or PHY damage.
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