I only run pugs so it is a great thing to fall back on if utilities are not happening or if a pull goes sideways. If the run goes smooth, I do have parts of runs where I fully intend to pull big and stand there. SoA for example, before 2nd boss. I run in, Bloodscale+Divine toll. Wait a few seconds, ardent defender, GoAK, then bubble. You want to use the Kyrian Spear only when the Squad Leader is dead or close to it to maximize AOE. By the time the pack dies and pride spawns, Ardent, Trinket, and Divine Toll are back up for the boss.
I have done it this way in countless pugs and have never wiped here doing it that way.
Thats why I didnt want to go into the dps discussion, and was just talking about the damage absord (in face tank situation) vs 2 judgment dmg (in kite situation).
I donât wanna go into math class, I go for avenger talent almost always if I tank because it does more damage, I wasnât arguing which one is better in M+, I was just talking about strength of the shield as that is what was proposed to be uncapped to be more useful, all I said is that atm, the shield is meh, and not as useful as double judgment in a kiting situation. in a full run, avenger will 99% of the time be more useful than 2 judgments
Yeah, Iâm agreeing itâs not as huge of a difference there, baseline. My biggest point/push was that as a Kyrian it makes Divine Toll a massive defensive CD and that wins out hands down. Again, if youâre not Kyrian than youâre not really losing out on much and to each their own.
Hell, I do everything differently. I have a prot spec/gearset design to heal as a 3rd tank and I actively run Beacon of Virtue over Glimmer. Really thatâs the beauty of the paladin is the versatility it brings regarding playstyle. I donât think other tanks have nearly that level of choice and prot paladin is certainly the only tank that can offheal efficiently.
Edit: Since I canât change my profile, this is my paladin, just so itâs not just a faceless anomaly, that and I can be more easily critiqued/roasted lol
But yeah, I definitely do a lot of things different and regardless of what is truly âbetterâ Iâm always going to support doing what you enjoy as if you donât enjoy playing the game, what are we even doing? lol
I actually use the double judgements in my healing prot build in tandem with Magistrateâs Judgment.
Lol, Prot paladins are suffering as tanks, they arenât as bad as they were in BFA but def still need improvements. I enjoyed the way haste worked in BFA and made them feel a bit more exciting to play.
One valid point that needs to be mentioned is that the spec Feels underwhelming based on the talents you pick and that can weigh on players over time. Overall though, prot paladin needs to be a bit retuned IMO turning around will have you under 50% hp w/o CDâs & and it sucks that magic dmg has to be a talent and not something we can just have.
As it has been explained, itâs bad players who blame the class instead of looking for self-improvement that suffer. If it was truly the class, we wouldnât make up close to 20% of all +15 and up keys, which is in 2nd place next to DH.
It only feels underwhelming if you donât know how to fully utilize a paladins capabilities.
Why would you ever turn around and have your back exposed?
Thatâs definitely a problem but itâs not for the same reasons. For the first of the two, Prot War, there were a whole slew of design issues, some persisting into 9.0.5, and for Blood the damage tuning is just atrociously bad.
Prot Paladin CAN do big keys right now but feels way too slanted. A spot of damage in exchange for just better baseline armor, a better way to play the spec without needing huge, huge amounts of haste would be pretty welcome, even if only as a choice.
I just recently Achieved KSM on my Prot paladin. Rocking a 1299.6 Io and mostly play with guildies. I am a casual player 3-4 nights a week if iâm lucky enough to jump on. I also have a brewmaster and Guardian Druid similar Ilvl and can tank the same level of keys of each other.
The Spec as a whole isnât far off from being S tier and having some of the best CDâs in the game as a tank blizzard has leaned more into that is our niche and our mitigation has suffered because of those.
Right now in M+ you have two legendaries.
Shield Dmg for Tyrannical weeks= more dmg
And Avengers shield reset for Fort weeks = more survivability
These are debatable for sure but Subcreation shows a pattern here.
Mastery vs Vers is also a huge conversation atm
Mastery shines when we can stack it and face tank.
Vers shines when you need to kite and need the added dmg for threat.
So my suggestion is to blizzard a easy band aid fix her is SOTR Armor needs a bump
Or Mastery needs more in the the point value needed to % DR
Right now in my current gear with SOTR up im sitting at 65% DR on physical hits
And mastery gives me 12% DR. Vers 4% dr
On paper those look pretty decent. This doesnât translate in dungeons when im getting hit for Âź of my hps in a global.
TLDR- Please buff our armor gained from SOTR or DR from Mastery increase
Simple band aid fix
Also, when giving examples to try and prove your point of a discussion, if youâre using anything other than literal facts, then youâre wasting your own time and probably donât even care about what youâre discussing in the first place.
I will say that the heavy marrying of consecration & HotR & Mastery sucks sometimes when you gotta kite/disengage. Stepping outside of consecrate will have you taking lots of dmg cus some packs are just fast regardless of the 50% slow consecrate provides. Maybe changing that interaction up would provide more constant dmg reduction. Something like a shield generation similar to avengers shield/sacred shield along with SotR.
Itâs clear they are adding the buffs due to all the complaining going on, not because itâs actually needed. Seeing how many players are able to push +20s when the game is scaled to +15 and under.
Blizzard is known to nerf content every expansion. Big oof.
Not trying to start anything but anyone saying they can face tank the bears in HOA for more then a couples seconds is totally contradictory to my experiences with them.
Even with resetting stacks they are just too much to stand in there with for much time outside of cdâs.
You gotta run like a kid escaping Michael Jacksonâs ranch.
Keep trolling. No matter what thread you post in, thereâs nothing substantial. People like you will be stuck doing +10s no matter how many buffs/nerfs they add to the game.
Damn in two weeks you went up by one⌠congrats? You realize those are still considered low key right? Like you think you are some sort of all enlightened pro pali when there are people messing around in 20+ keys that admit pali needs a buff. But hey man, you got an 18⌠good for you bud.