I have been playing Protection Paladin since Legion and have loved doing Mythic plus since BfA.
I did however notice Protection Paladins have the worst mitigation and self-sustainment in the game. Each class has different means of making up for their flaws and most of the time they are baseline:
- DHs have mobility/healing
- DKs have % healing/passive mastery bubble
- Druids have huge health pool/ active and passive self-healing/ passive mitigation
- Warriors have IP bubble, huge amounts of defensive CDs, and the new talent Indomitable
- Monks have Stagger/ Celestial Brew which can be a huge bubble/ passive and active healing from orbs and mastery
But Prot Paladins have no mobility, they making us choose between using HP for active mitigation or a flat heal, and most of our mitigation and healing comes from talents and conduits.
I think one thing that could at least help with our survivability is un-cap First Avenger talent (currently the bubble is capped at maximum 30% health) and increase the duration of the buff. I could build a pretty decent size bubble and then lose it all by the time I reach the next group because it only lasts 8 seconds.
In the long term paladins will fall even harder in survivability due to Shield of the Righteous not scaling well because of its Shadowlands nerf. At least buffing something else to help ease the damage intake whether a baseline passive heal, add a healing received to mastery, increase our health pool, reducing amount of SotRs required to get free Word of Glory, or as I recommended buff the First Avenger bubble to last longer and remove its max bubble cap.
Thank you all, and I hope we can help the class before it becomes obsolete later down the expansion and is too late.