Proposal to Blizz PvP Devs - State of the Union

Problem: There is a disconnect between players and the the Blizzard Devs that is causing unnecessary friction, specifically around balancing and the “State of the Union” in PvP. This has been a reoccurring theme over the years, but has seemingly come to a head this season with the dominance of a specific meta in the pro-scene.

Proposal: Regular and scheduled written updates from the Blizz PvP Devs to the PvP Community around their thoughts on the current “State of the Union.”

Details: Speaking strictly to the current season, there have been numerous Tweets, Reddit posts, YouTube videos, and just a general grumbling from the PvP community around various “issues” with the current meta. Regardless of if those are warranted or not, the community’s frustration with the lack of updates is obvious. This proposal is NOT for regular balancing changes, but instead a simple communication on a weekly/bi-weekly cadence that helps the community to understand what is going on behind the curtain. It would also:

  1. Help the community understand the PvP Dev’s thought process (Reason behind making or not making changes, timing, etc.)

  2. Create the opportunity for players to feel like their voices are being heard

  3. Promote a healthier dialogue and relationship between players and the dev team

Admissions: Personally, I understand that WoW PvP is a delicate balancing act and that Blizzard strives to not make “knee jerk” changes that might fix one problem, but create two more. I also understand why people are continuously feeling disenfranchised from the game due to the disconnect between dev and player. The solution to starting to solve this disconnect is communication.

6 Likes

Thank you for the laugh this morning

Just referencing their own statement. Doesn’t mean they haven’t in the past or won’t in the future, just that they have it in mind.

The game is quite balanced for the most part. Every class has a place. the problem is so many people think that anything other than what the AWC teams are playing is bad.

Thanks for the feedback. I won’t get into my own thoughts as to not take away from the overall message.

This is meant to be a way to operate moving forward, regardless of the game’s current balance state.

1 Like

Now this is the type of content i come to these forums for. :smiling_face_with_three_hearts:

this popped up on wowhead this morning. look at how many changes just the raid has gotten not even including the pve balance changes. pvp has way less changes than pve and a fraction of the changes as the raid. they just dont care about pvp at all, i mean pvp always gets the short end over the years but its way worse in recent years.

Here’s just Anduin.

Anduin Nerfs

  • Anduin Health: Reduced by 14.5% since launch.

    • March 17th: Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds.

    • March 18th: Anduin’s health has been reduced by 10%.

    • May 31st: Anduin Wrynn’s health reduced by 5%.

  • Healing Changes:

    • March 14th: Befouled Barrier no longer applies to player pets and guardians.

    • April 26th: Befouled Barrier’s absorbs 10% less healing.

    • May 31st: Hopebreaker damage over time reduced by 15%.

  • Kingsmourne Phase Changes:

    • Anduin Despair: Health reduced by 35% since launch.

      • March 17th: Anduin’s Despair health reduced by 15%.

      • April 26th: Anduin’s Despair health reduced by 15%.

      • May 31st: Anduin’s Despair health reduced by 10%.

    • Anduin’s Doubt:

      • April 26th: Anduin’s Doubt health reduced by 15%.
    • Anduin’s Hope:

      • March 17th: Anduin’s Hope health reduced by 15%.

      • May 31st: Anduin’s Hope movement speed reduced.

    • Lost Soul Changes:

      • March 17th: Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.

      • April 26th: Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).

      • May 17th: Lost Soul duration increased to 40 seconds (was 35 seconds).

      • June 21st: Banish Soul cast time increased to 16 seconds (was 12 seconds).

  • Blasphemy Changes:

    • May 4th: The time it takes for players to be susceptible to Blasphemy after returning to their body is now 6 seconds (was 2 seconds).

    • May 17th: Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 6 seconds).

    • May 17th: Blasphemy duration increased to 12 seconds.

    • June 21st: Blasphemy duration increased to 16 seconds (was 12 seconds).

    • June 21st: Blasphemy will no longer be triggered when coming in contact with an unmarked player.

  • Intermission Changes:

    • Remorseless Winter:

      • March 17th: Remorseless Winter damage reduced by 20%.

      • May 31st: Remorseless Winter damage reduced by 10%.

    • Monstrous Soul:

      • April 26th: Monstrous Souls health reduced by 6%.

      • May 31st: Monstrous Souls health reduced by 5%.

      • June 21st: Necrotic Detonation cast time increased by 30%.

    • Fiendish Soul:

      • April 26th: Fiendish Soul’s Soul Explosion missile travel speed reduced by 20%.

      • June 21st: Soul Explosion damage and travel speed reduced by 30%.

      • May 31st: Fiendish Soul’s Necrotic Claws cooldown increased by 50%.

    • June 21st: March of the Damned damage reduced by 75%.

  • Grim Reflection Changes:

    • March 14th: Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.

    • April 26th: Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).

    • May 17th: Reduced the health of Grim Reflections by 15%.

  • Wicked Star:

    • March 18th: (BUG) Empowered Wicked Stars could not damage or silence players.

    • March 22nd: Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.

    • March 22nd: Fixed an issue that could cause Fragment of Hope to not properly deal damage.

    • March 30th: Fixed an issue with the pathing of Empowered Wicked Stars.

    • May 17th: Wicked Star now targets one player at a time.

anduin has more changes by himself than pvp has got this patch

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Ion doesn’t value the PvP part of this game and never has thus how little attention it receives.

that is correct https://gyazo.com/13b7b96e81a630d51893d9f6ba5950d6

While personally I agree that changes are needed, I’d welcome simple communication from the PvP Devs in the meantime and think an open line being created here would help greatly. Even if there are no changes, something similar to the blue post that comes along with the raid changes mentioned in your article. Simple dialogue on what they’re working towards.

The President of Blizzard and WoWs game director have a combined honor level of 14… not 1400 not 14,000 but 14. Mike Ybarra doesnt even have the Step into the Arena achiev which is simply win a ranked arena match

so would i and id advocated for it until im blue in the face. venrukis thread about bad pvp gearin at the s tart of the expansion 2.2k replies 68.5k views 1 bluepost and it didnt even say anything really. PvP tuning changes for jan 26th 907 replies 54.6k views was posted by a blue and no other comment i could see. another pvp gear is bad post by rev 1.5 replies 52.9k views no bluepost.

37k views no blue,34k no blue, 26k no blue, 25k posted by a blue nothing after and i can keep going 99% of blueposts in the arena section is the community manager posted patch notes