Since we are prone to getting blown up initially on pulls…
Random Boney Name passive: every 3seconds out of Combat you generate 1charge of bone armor up to 3 charges.
Like…maybe attach this to Fel Bulwark or Ossuary?
And attach: Bonestorm can now be extended(Same exact way as Breath of Sindragosa) to Fel Bulwark or Ossuary.
OR delete tombstone and replace with.
Boney man Blood stuff talent: Bonestorm can now have its duration extended AND every 3seconds out of combat you generate 1bone armor charge, up to 3 charges.
Or or wait even more proposals.
What if there was a talent choice to make it so your Bonestorm used Bone charges instead of RP, and you could extend it with Bone charges instead of RP?
I must be the only one who really likes the idea of the Tombstone talent. If anything - I’d probably make a talent that makes Dancing Rune Weapon not useless half the time.
We did get one… Last Dance (pvp), then they killed it by having the duration reduced by 50% too… (4 sec DRW, takes a gcd to cast, so maybe get 2 abilities in before it disappears. lol)
The Artifact Trait: Mouth of Hell: Dancing Rune Weapon summons a second copy of Maw of the Damned. While Dancing Rune Weapon is active, your Marrowrend will generate an additional charge of Bone Shield.
Was fantastic!!
Also Dance of Darkness Increases the duration of Dancing Rune Weapon by 2 sec. Was nice stacked (3)
Just want to point out to all of you pursing this discussion : I was being a bit facetious and trying to point out the OP’s issue is addressed in Shadowlands by making Rune tap baseline.
I always just preferred the current Azerite trait that increases our strength while it is active. Most people don’t even know it’s a damage increase due to the damage multiplier being so small.
I did have a good laugh when you mentioned this, as I’m looking forward to this as an ability to smooth out our on-pull spike, along with it’s mitigation in large packs.