Much of the best content in the vanilla experience happens before the end game. Even if you progress through your own leveling experience slowly, there is always the worry of falling behind when most other players have reached level cap. In other words, the incentive is to rush through to the end game and forgo much of that content.
In playing through the SoM beta, being level capped at 30 and now 45 has proved to be entertaining, novel content. I thought the same thing about the original WoW Classic Beta (disappointedly though, as I never played it myself) and the subsequent stress tests (shout out to the group of us that downed VC, capped at level 15).
I propose beginning the SoM cadence with a 2-month ‘pre-patch’ with weekly updates to increase level caps (assuming Blizzard keeps to a Tuesday server update schedule), e.g.:
Week 1: Level cap 19
Week 2: Level cap 29
Week 3: Level cap 40
Week 4: Level cap 49
Week 5: Level cap 55
Week 6, 7 & 8: Level 60
An obvious change to make would be to nullify the gold multiplier for quest completion at each level cap. Otherwise the economy could be greatly effected.
I would be curious to know others’ thoughts about this idea. What kinds of content would it bring about and what would you perceive as some problems? I have my own thoughts about both and I hope this might lead to an interesting discussion.