Professions, Portals, and Player Agency

Sure, most of the posts might have been by you, but you’ve had some amazingly good ideas and it’s been a pleasure to read your thoughts on the subject. A bittersweet pleasure, because I have serious doubts we’ll see professions get any real love (and I have genuine fears we’re going to see more professions go the way of first aid), but a pleasure nonetheless.

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Because you presented a good, well-thought out, rational, and well-presented feedback. Something the developers have asked for over and over and over. For most of us a simple “I Agree!!!” would be enough. You probably would have gotten more engagement if you threw a fit like most of the “feedback” we see these days.

I for one do not see anything that I disagree with in your post. You hit the nail on the head about how we have already immersed and conquered the content in the areas where portals are being removed. Could not have said it better myself.

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That… would… be…

To be honest , I’ve seen plenty of good structured threads like this one in GD and yes some that weren’t but a lot of the good threads that seem to fail are due to other people derailing them.

I’m glad to see this one has not been derailed.

It may interest some folks to know that I went through three drafts of this post before I made it, but since I tend to be long-winded, I had to cut it down a lot. Overall, I think I cut about a third of what I’d written and restructured it or made it more succinct.

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I know blizzard will never do this… but I would personally like to see this, and personally think it would be good for the economy and players.

They should make different versions of recipes drop from dungeons and raids, and each have their own difficulty level attached to the gear item level and stats.

Now, before you say this won’t work… I think lower dungeon recipes should require FAR less mats than a higher level one. For example: a normal dungeons recipe should cost 10 ores, and 10 of a dungeon mat that is BoE and farmable, and 10 mats that are like MoPs “Motes of Harmony” and 10 of the rare expansion mat that drops for that profession. A mythic dungeon should cost 200 of each of these mats, while a heroic raid should cost 500 of each of these mats.

All of these mats need to be BoE, along with the recipe. They need to be semi-hard to obtain, and require specific rare mats as well.

The best way to described it this way is: making the lower IL version might be more beneficial to some people, can be sold for various reasons, and cheaper economically. While making a mythic raiding version might be extremely hard, expensive, but worth it in the end.

These items also need to have unique equip bonuses that will make it worth getting (because let’s face it, if this was done in BfA, people would have the slot geared before they made the item).

Another thing would be craftable items that play a unique role in raids.

Such as a scroll that will absorb x% dmg from the raid for x.x seconds, but will then explode and do x% damage instantly to an entire raid group.

I know these ideas may be stupid and dumb, but I really really REALLY want professions to play a bigger role in my gameplay.

Edit: Grammer corrections

Wait, before I examine your idea further, is it the recipe itself that you think should be BoE, or the product of the recipe?

I think they should both be BoE, as there is recipe collectors (me lol) and people who simply want the finished product :slight_smile:

Hm, I’m not sure I’d agree with this, then. I absolutely think that making mats and products marketable is a good idea, but too many recipes being BoE devalues the end product.

That is true, I didn’t even think about that :confused:

Well, don’t get me wrong – I’m definitely open to suggestion, and your contributions to my thread so far have been really great. Those that know me well have probably already realized this, but I tend to play devil’s advocate a lot, even to myself, as I find that it helps me identify flaws in my own reasoning.

Arguing against your own ideas or ideas from others that you like is the best way to pinpoint potential weaknesses – which is something I think the WoW devs could do with more of.

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Well, I’m always open to criticism against my ideas, as it’s always better to see how other people will look at something.

Normally other people can see stuff you missed, and vise versa. It’s the main reason I like group gameplay, especially in wow!

Yep, totally! It’s something I really think the forum community could use more of, and I definitely welcome any posts from folks who want to criticize my thinking. As long as we can have that discussion in a calm and civil fashion, we all serve to benefit from collectively refining an idea.

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:+1::+1:
Very good read, thanks.

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That was the one that got me, the Blue saying that ridiculous thing. Is it 2004? That was among the old excuses for not having flying, as well.

Legion Dalaran was NEEDED, for its portals. They totally made sense; I’m not talking about the ones directly to cities, but the “old ones” in the basement. That is why I thought they were here to stay, since they made total sense. Unless they replicate those in the new “portal rooms” (which, from what I’ve heard, they don’t?) then people will be miffed.

Such portals didn’t make me feel the world was smaller, while I farmed old content or went to do “love is in the air” quests by the Undead Areas. They made me feel like I COULD bother to do those things.

We already know EXACTLY how “Big” the World is, by now. It is really “TOO BIG.” We have several expansions, with moderately laborious ways to even get to some of them (from current content) WITHOUT those portals.

This character at least bothered to buy the old Wrath “Dalaran Port” ring, so I guess now I’ll be getting some use out of that? I won’t be able to take the portal to the Dragon Temple thing, in Wrath, from Legion Dalaran.

This is just NOT the time to be taking things “away”, in this game. I agree that Legion was actually a bit generous, having such an old portal system. Now we are USED TO IT, though. It GREATLY FACILITATED people doing older content, which at times caused them to enjoy the game again. I’ve seen several players express this, on the forums (before this portal change was coming, saying how farming old mounts/mogs was what they MAINLY did, in the crummy BFA expansion.)

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I would say that depends on the drop rate of the recipes, though. There is value in not requiring* players to base their raiding toon on “who has a profession that needs a drop”, or change what might be long-standing professions because they want the toon they’re raiding on to be able to use the recipe that dropped for him.

There’s also the simple fact that the “profession” playerbase and the “endgame” playerbase doesn’t overlap 100%, and I would prefer professions to be gated more by willingness to put time, gold, and effort into the professions, without also being gated behind willingness to move into a different aspect of the game.

(*I know, I know, nothing in this game is “required”.)

Oh yes, absolutely. For a the last few expansions, it’s seemed to me based on my observations that recipes have had a high drop chance, but would only drop if the character had the profession and hadn’t learned the recipe yet. That system was one of the few good things added during WoD.

As long as that remains the case going forward, keeping recipes BoP is a good thing.

It definitely reduces the frustration of “I got this recipe drop on a character who doesn’t have the profession”. But I would rather uncouple “who I raid on” and “what profession do I train” completely by simply making high-end recipes a rare drop, the way they used to be. Even if they could be freely traded, they’d retain value (both the recipe scroll and the product made) if they had a low drop rate.

I’m not so much concerned about the value as I am about the game’s spectrum of acquired wealth. When valuable recipes can be sold, what usually happens is that those who hoard gold acquire more gold. Creating recipes such that only those who use them and do the content from which they drop can obtain them helps prevent that.

It’s not a perfect system, because a lot of times, raiders are among the most wealthy players in the game, but it creates opportunities that don’t rely on simple luck or pocketing a huge chunk of money.

A guild or individual shouldn’t be put in a position where they have to choose whether or not they want to learn a recipe because it’s cool and carries potential value, or whether they want to sell the recipe because the recipe itself has value.

At least, that’s my thinking on the matter.

And I’m approaching, admittedly, from the perspective of a recipe collector who doesn’t raid on the toons who do crafting professions. Those professions were established long before I ever considered raiding, or even running dungeons, and I have some older and hard to get recipes on them. I have no interest in taking my druid into raid when I’m happily maining my monk, and I have no interest in leveling up yet another tailor, or leatherworker, or blacksmith. So I, personally, would rather see recipes freely available.