Probably time to roll back the class changes, Rets and ferals way too high on expected DPS

https://classic.warcraftlogs.com/character/us/atiesh/aggrend

?

Nerfing is the most lazy of balancing.

warrior has a tank spec, therefore it is a hybrid class and thus should be nerfed to the ground apparently to make way for the pure dps classes

This happens in retail as well. The lead Hunter designer doesn’t even play Hunter nor does anyone else on the class design team and thus Hunter has been absolutely abandoned for the last several years.

no need to roll back what they did but probably some classes need minor changes! I would say… For a Rogue

-Glyph of Envenom “spread deadly poison from your current main target to any target within 5y”
-Poison crit chance now based on the Rogue melee critical chance NOT the rogue spell critical chance.
-Deadly poison can now crit

DK has a tank spec too but the utility that comes from being multi-role is not the same as hybrid. Rets, Ferals, Eles, Moonkins, Spriests all have a lot of utility. A feral can battle rez or innervate. A rogue cannot. A Ret can lay on hands, bop, salv, hand of sacrifice, aura master, dsac, auras, blessings, cleanse, freedom, etc, a warrior cannot.

Classes with a lot of utility and buffs have always been the ones that take a dps hit because otherwise they’d be overpowered. It is not normal to see feral as #1 overall dps and ret as #2 melee dps in wotlk. They got buffs that were way too much.

Unnacceptale, Churlish, and Disresponsible!

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:nauseated_face:

its not a “nerf,” its simply reverting arbitrary #somechanges in a classic version of the game that broke the class ranks

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The Blizzard definition of hybrid in this context has nothing to do with whether you can perform multiple roles within a single fight or even within a single raid. It has more to do with the potential for your class to ever fulfill more than one role.

Likewise, the Blizzard definition of hybrid in this context has nothing to do with the power of certain buffs or class synergy.

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but a warrior can pop defensive stance put on a shield and hold a boss or add if things get out of hand for a while. that’s hybrid and utility.

What people really mean when they say hybrid utility is having a heal spec and that anyone who does should be pigeon holed into healing.

I still think that pure dps classes should always pull ahead in damage over hybrids. Literally all pure dps classes can do is dps you have the ability to tank or heal as other classes. Hunter has been mediocre most of wrath and while the trap launcher is nice we still won’t be top and are losing to a fair amount of hybrids. #taxthehybrids

Does make me wonder how dps averages would rank up if you took them from every phase and averaged them together.

Rets and Furys horrible phase 1 would drag them down for sure.

Not quite. The logic is more that Blizzard should be sparing with class balance changes and use them only where they intend to address a population imbalance, or meta changing (from baselined expectations) performance difference. Baseline expectations should be derived from numeric modelling across all specs and classes (done by the dev team, not the community).

I firmly believe that buffs and nerfs should not be determined by vote or community feedback. Players are intrinsically unfair and selfish - as they should be in a competitive game. They should have no part in determining “balance”. That should be determined numerically - by the devs, through setting up benchmarks and goals in advance and measuring performance against those metrics.

The way Bliz are doing this currently is like handing your CC to the kids and letting them manage the household budget.

The fact is the Devs didn’t take the right approach previously - but they should have. And I’m not going to suddenly stop advocating for a more measured and fair approach to balance changes just because it doesn’t suit my personal objectives → I’m a Fury main.

Rather than do a pendulum swing approach of fixing and unfixing etc… Blizzard need to draw a line under it and fix their methodology for class balance. That means accepting the meta as it currently is and then setting up appropriate performance benchmarks etc …

My issue with all this isn’t that they nerfed UH or buffed Ret or buff nerf buffed Feral or didn’t buff Fury enough. My issue is that their methodology for doing so has been bunk - no consistency, applying different standards for different specs, having changing and often contradictory justifications. They need to fix their methodology before trying to fix the classes.

The phase is looking to be pretty tight for performance between all specs (probably the most balanced in all of classic) - so the case for intervening again without doing due diligence just isn’t there.

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Most people probably forgetting since everyone rolled warrior in classic for OPness a lot of officers in your every man guild is warriors so they will be getting SM first anyway.

Outside of ferals they would be if the legendary of the tier didn’t happen to be hybrid exclusive.

If the sims pan out to be true, rogues could probably honestly use a bit of a buff.

I think a telling stat of class balance in context of the raid for P4 will be class stackability and what specs get pushed out.

Funnily, as things are looking right now the spec to be pushed out is the spec that has been stacked for the duration of the expansion.

DW Unholy.

Yeah I think that’s been known before even seeing how speed run comps will shake out. Stacking UH for prog will likely be the last hoorah for them for some guilds at least.