these runes are based on the 7 deadly sins and go would vary for being for shadow priests to holy / disk
- Pride, or excessive self-esteem and arrogance
- Greed, or covetousness, avarice, or desire for wealth and possessions
- Lust, or inordinate or illicit sexual desire
- Envy, or resentment of others’ advantages or success
- Gluttony, or overindulgence in food, drink, or other pleasures
- Wrath, or anger, rage, or hostility
- Sloth, or laziness, idleness, or negligence
Sin of Pride Rune
the priest becomes prideful and throws caution to the wind gaining dispersion which has a 1-minute CD.
Sin of Greed rune
Vamparic embrace no longer heals your allies, instead it restores mana to the priest for 100% of the amount it would have healed (this rune effectively should remove the shadow priest’s mana issues, but it removes their group healing utility)
Sin of Lust Rune
Psychic Scream now becomes Lustful Grace, targets now get charmed instead of feared for its duration and it effects twice as many targets. if a target is immune to charm, but not fear, they still get effected.
Sin of Envy rune
power word shield now reflects 50% of the damage taken back to the target and when the shield is broken the person that had the shield gains 30% move speed for 6 seconds
Sin of Gluttony Rune
Power infusion becomes Gluttons Power, CD reduced by 2 mintes but can now only be cast on the priest and also increases shield power by 20% as well.
Sin of Wrath Rune
all holy damage done is increased by 75% but healing done is reduced by 50% (this is for the smite priest build that some people like)
Sin of Sloth Rune
for every second you do not cast a spell your next spell will heal or deal 10% more damage, up to 100% at 10 stacks you become rooted in place until you cast a spell but you gain 100% more mana regen
for the record i do not play priest, but thought runes based on the 7 deadly wins would work for their class theme and to base them on their sin while giving utility or damage a priest would want.