They’re classifying in this article: " Patch 10.2 Class Tuning and Changes - Massive Nerfs to Mass Dispel and Power Infusion"
with the subtitle or introduction as: “Blizzard has posted class tuning for the first Patch 10.2 PTR build which includes a massive nerf to Mass Dispel and a small nerf to Power Infusion.”
which strikes me as so far outside the realm of logic and reality to be actively misleading. why is it the community must once again remind these 0.1%'ers or 0.01%'ers that mass dispel is actually not that strong in most situations. in the life or death situations, that virtually no one but the most die-hard no-lifers pushing the tippity top of keys are doing, sure mass dispel will in select situations of multiple magic debuffs going out to the party, make the difference between success or failure.
but for way over 99% of the rest of us, it is possible for other healers to simply heal through this damage, with or without cooldowns. this means that for way over 99% of us, nerfs to this spell are nearly entirely meaningless.
in the real world, where most of us are, the nerfs to power infusion are much more significant. its so weird how a spell that existed in vanilla, now 20 years later gets this line from the devs: "oh a buff that goes on other classes to make them more powerful, makes them more powerful, because that’s what burst damage tools tend to do. how could we have foreseen this? so we’re nerfing it so its more like “steady-state” damage dealers, whatever that is, since this is the first time they ever publicly used that phrase. i guess suddenly burst cd’s are supposed to line up with baseline damage? what?
cause that kind of seems like the only reason they’d need to invent a new phrase, “steady state” because equating burst damage, to baseline damage, is clearly too ludicrous even for blizz to say out loud. so now the mental gymnastics begin.
meanwhile, they aren’t even touching the 1min tank external paladins get that lasts for 30 seconds, its as if they don’t live in reality, and are instead taking all their buff-nerf cues from a certain very small population of the playerbase… … … … …
its like that meme, tell me you don’t play your own game without telling me you don’t play your own game. doing the healing “job” is expected. beyond that, shaman and evoker are brought for heroism/bloodlust. druid is brought for brez. monk is brought to play the game on hard mode. priests are brought for PI. paladins are brought to play on easy mode.
and while there’s a little more nuance based on what debuffs need dispelling in what dungeons - i.e. you’d be a little crazy to do underrot without a disease dispel, generally speaking that’s how it goes. and in that list, priest and monk are lowest on the totem pole by far. it just does not look like priest is in a precarious spot, but they are on the knife’s edge.
these power infusion nerfs are way bigger than anyone is seeing