Making a third post was not something I was planning on, but after replying to Hawthorne’s Holy Priest Feedback post, it has gotten me thinking about the current state of the Healer Mana Economy. This post will mainly discuss ideas and provide criticism on how the Priest’s Mana Economy seems to be stuck in 2004.
Now, I will preface this with a simple statement: While I am pointing out the great things other healing specs have for their mana economy, it does not nullify or negate individual problems that each healer spec has.
The Competition’s Mana Economy
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Restoration Druids: They deliver an expansive amount of throughput, with a good chunk of their healing being instant-cast (granted, heavily supplemented by Clearcasting). On top of that, their Return on Investment (RoI) regarding mana economy is ridiculous.
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Restoration Shamans: They enjoy incredibly low baseline spell costs paired with high throughput, plus the automated capability to get mana straight back on critical heals through Resurgence.
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Preservation Evokers: They set up their throughput using Echo, a system that relies entirely on a separate, self-regenerating Essence pool. Furthermore, their Empowered spells only cost a flat, base level of mana; the cost doesn’t scale up based on how long they hold down the button. (Which highlights how ridiculous it is that Blizzard added scaling mana costs to Discipline’s Plea).
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Holy Paladins: They have robust mana returns through Shield of the Righteous, but their core design revolves around an entirely separate secondary resource: Holy Power. Their most impactful burst healing comes from building Holy Power and spending it for 0 mana.
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Mistweaver Monks: They get Mana Tea to actively inject chunks of raw mana back into their bar, and their core offensive damage-to-healing rotation costs absolutely nothing baseline. They essentially heal for free during downtime by passively converting damage to smart-healing through Jade Fire Teachings.
I will also acknowledge that some of these things have been changed, with either nerfs or buffs, but the premise still stands.
The Priest Attrition Problem
Holy Priests, with the loss of Shadowfiend and Symbol of Hope, have no active way to recover mana in M+ or in a Raid. While Holy Priests were given a paltry 8% Mana Reduction on Flash Heal, Benediction, Prayer of Healing, and Prayer of Mending, it still is not enough. This fix is akin to putting a band-aid on a gaping wound.
Discipline Priests only have a small leg up on Holy Priests because we still have the “Pet Package.” While that mana return is not getting nerfed, it is receiving yet another nerf to its healing output. This means we will need to spend even more mana to compensate for the loss of raw healing, making the mana return on the pet package almost negligible.
With this in mind, I think it is time that both Holy and Discipline Priests get modernized. The paths for both are a bit different.
Holy Priest Modernization
The solutions I discussed in Hawthorne’s post involved either getting mana talents similar to Shamans and Monks, or getting a secondary system like Paladins and Evokers. A third option is going the route that Druids have—finding a way to give Holy Priests more free spells to cast.
I personally think the ideal path would be giving Priests a talent similar to Shaman’s Resurgence. It would at least stabilize the mana issue. This is supported by the current Stat Priority for Holy Priests, which puts heavy emphasis on Crit and Vers in both Raid and M+. This would lower the effective costs of Holy Priest spells while giving them a viable way to actively recover resources.
If we were able to do a complete rework on a X.1 patch, I would say it is time to not only address mana, but start addressing how outdated our utility is. Holy Priests offer the least amount of utility in both Raid and M+. Leap of Faith, in my honest opinion, is far too niche of an ability with very low usability. Removing player agency has never been well-received by the community; this ability could be pruned and very few Priests would be sad to see it go. At this point, Holy Priests deserve a Battle Rez.
Furthermore, we are only able to dispel Magic or Diseases, while all other healers are able to dispel three different debuffs. This begs the question of why Priests are limited to just two. It is time Priests got a third dispel, and with how often Blizzard uses Poison as a ticking damage mechanic, I would argue that is the best addition to our dispel pool.
Discipline Priest Modernization
This spec has a bit less work required compared to Holy, but the elephant in the room starts with the recent change announced: the removal of applying Atonement via Penance.
This one change has moved Discipline Priest from a mana-hungry spec to a mana-starved spec in one fell swoop. This change needs to be walked back immediately. Penance was our most mana-efficient tool to seed Atonement into a raid. The addition of Plea would have been a better button if they did not add a scaling mana tax on it for every Atonement already active.
Pressing Power Word: Radiance outside of the Evangelism window costs 20,000 mana (8% of our mana pool). If our Evangelism is on cooldown, it takes 16% of our mana just to get Atonement out via Radiance. Even with the ability to use both charges of Void Shield (which hits 6 people, a function currently restricted to the 12.1 PTR), we have zero control over where those secondary Atonements actually go, regardless of any smart-casting logic built into the spell.
Let’s look at the math for a full setup:
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In the Evangelism window, pressing both charges of Power Word: Radiance costs us 9.6% of our mana. Adding two charges of Void Shield brings the total to 13.6% of our mana bar.
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Outside of that window, that exact same baseline jumps up to 20% of our mana bar.
Because Power Word: Radiance only targets 5 people, 2 charges of Radiance + 2 charges of Void Shield caps out at 16 total targets. In a 20-person raid, you are short by 4 players. With the PTR version of Shadow Mend costing 5% of our mana, hard-casting to cover those last 4 people in our Evangelism window pushes the total cost to 33.6% of our mana bar. Outside of Evangelism, it skyrockets to 40%.
Penance was our cheaper outlet. If we use the current cost of Penance (1.6%) to replace those 4 casts of Shadow Mend, it takes the cost of the Evangelism ramp from 33.6% down to 20%. Outside the Evangelism window, it drops from 40% down to 26.4%.
The percentage increase between these two design models is staggering:
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Inside the Evangelism Window: A 68% increase in mana cost to use Shadow Mend over Penance.
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Outside the Evangelism Window: A 51.52% increase in mana cost.
This is ridiculous. If you are going to skyrocket our setup costs, we need active mana regeneration to compensate. The Pet Package simply isn’t enough—especially in encounters where there are no adds to use Shadow Word: Death, or where adds melt so quickly that we cannot effectively snipe them for the return.
The best solution is to follow the Druid design and give us more free spell procs. Make Surge of Light allow us a free cast when it procs, or give us a way to cast Plea cleanly without having to suffer the exponential Atonement tax.
Conclusion
While adding a secondary system to either spec sounds like an awesome long-term solution, I’m not sure what it would look like mechanically. But these current mana problems, layered on top of our lack of modern utility, severely lowers the value of Priests unless our raw healing numbers are explicitly overtuned to compensate.
What are y’all’s thoughts?
(sorry for the rushed ending, Had to dash off to work)
(Edit: I expanded on the ending for Discipline Priests to round off the post, and edited the wording/format)