Price increase, seriously Blizzard?

Hello, this is actually the first time I decided to write on the forums, but I felt like I had to.

I started playing World of Warcraft in Dragonflight, and honestly I fell in love with the game. In the last season I managed to get my first gladiator, so I think I’ve put enough time into it, especially pvp, to point out some of these issues because most of them are happening there.

With all the problems Blizzard has let pile up lately, this decision just feels out of touch. Players in Brazil already deal with worse latency, and now we’re supposed to pay around 40% more for a sub. That’s hard to defend.

Wow already charges for expansions, so the monthly sub should at least come with a solid and responsive service. But that’s not what it feels like. Feedback gets ignored, systems get changed for the worse, and core parts of the game stay broken for way too long.

Balance is the clearest example, they should be made more often. Small number tweaks can already fix a lot of issues, it doesn’t require some huge rework every time. It’s hard to believe a company this big can’t keep up with that when a couple of devs focused on tuning could already make a big difference. Instead we get specs dominating for months, sometimes entire expansions, especially in PvP. Last expansion was a perfect example of that. MMs and DKs were dominating for many months and barely anything was done. I’ve played over a thousand arena matches in the last season and a huge portion of them were against DKs, MMs, or comps built around MM. That’s basically what PvP felt like most of the time.

The addon situation makes it even worse. Tools like Details were made by basically one developer and became essential because they actually solved real problems. Then Blizzard breaks addon functionality and replaces it with their own version that’s just worse. Less info, less flexibility, not even close to what players were already using. That shouldn’t happen. If you remove something the community depends on, your replacement needs to be better, not a downgrade.

There’s also a big issue with the learning curve for new players. This is an MMO, it’s complex, and it takes time to really understand how the game works. Most new players won’t even know if they truly like the game until they reach endgame and spend a good amount of time learning it. But to get there, they already need to pay for an expansion and a subscription. That’s a huge barrier. You’re asking people to commit so much money before they even understand what they’re buying, and a lot of them will drop the game before ever reaching the point where it actually becomes enjoyable.

On top of that, the game really needs a better way for new players to test it properly. Right now there’s no real way to experience the full game without paying. A proper trial that lets players explore endgame systems or PvP in a meaningful way would make a huge difference, instead of forcing people to commit upfront without knowing if the game is for them.

And that’s really the main issue. The game doesn’t feel like it respects your time. Long solo shuffle queues, slow balance updates, expensive entry cost with both expansion and sub.

I could go on forever about the number of problems in the game right now. There are so many systems that feel unfinished or ignored, bugs that never got fixed for expansions and nothing meaningful seems to be done about them, yet the decision is to increase the subscription price.

At this point it just feels like we’re paying more and getting less.