First I would like to thank the devs for the outstanding game that has been such a source of entertainment to myself, and many others over the years. Their job is a difficult one, since people are constantly demanding change and no matter what changes they make, a lot of folks will undoubtedly be upset.
Lately there has been a lot of talk about preserving the feel of an RPG by imposing penalties on players who want to change covenants. I don’t actually disagree with that. It does make sense.
The issue is that player power is going to be granted by the covenants. If the rewards from the covenants were cosmetic only, there would be no issue whatsoever.
NPCs granting powers to players feels bad in so many ways. Firstly, it feels like the player’s character is partially not in control or responsible for anything they actually achieve in the game. I mean would we be able to go through the expansion and complete the raids if we don’t do a single quest for the covenants? I’m guessing no.
Second, if the covenants are so powerful and the majority of our power comes from them, why do they actually need our help? This game is actually starting to feel more like the WOD mission table, where we send NPCs out to do everything for us. It doesn’t need to be like this. All our power came from gear before, why do feel the need to reinvent the wheel?
A few examples of things that are currently in the game that are the polar opposite of an immersive RPG experience;
Our powers somehow vanished one by one since MOP. Did our characters suddenly forget them?
My class gets nerfed, and is inexplicably weaker than he was the day before.
I go to a new area and get on a flying mount, and it can’t fly for some unknown reason.
Warmode.
Sharding.
I could keep going, but that’s probably enough examples to get the point across. They’ve never cared about preserving the feel of an RPG in the game before. Why pretend to now?