Different landscape, as I posted above.
WoW reaching the heights it did was just a perfect storm.
Different landscape, as I posted above.
WoW reaching the heights it did was just a perfect storm.
Sounds like you need a better guild.
What a nonsense take. lol
Elaborate.
I already did, but sure.
WoW was the first accessible MMO (funny that Morhaime calls accessibility the downfall), it caused its initial growth, it kept growing because people would not only use it as game, they would use it as a place to socialize with people from all over the world, all walks of life, this was something special at the time, you didn’t have all the means of communicating you do now.
People just aren’t interested in MMO’s nowadays like they used to be, fast in and out games are what takes off, not games you have devote hours and hours to. And you don’t need to play wow to socialize, you can do that anywhere, at any time.
There just wasn’t a lot of things like wow when it came out and got big, now it’s not needed and the only people left playing are the ones who really enjoy it for the game it is.
Wow came along at the perfect time and hit all the right cords, if wow was released just a few years later it likely would have never hit the heights it did.
Thank you for sharing that piece.
One interesting thing to note, the interviewer brought up how a game was being tested with eight member teams and then they reduced that to three member teams.
Mike Morhaime agreed with that and said it was easier to get a smaller group fo players together.
Now, some people bash Blizzard for killing the 40 person raid team. However, it’s as the interviewer said, it was easier to work with a smaller team.
I think Blizzard was adapting to the market and changed the game to serve the current market at the time.
Just like Vanilla was a more casual friendly game compared to Everquest, and TBC was more casual friendly than Vanilla, WotLK, on and on.
WotLK had dungeon finder for a reason, which no one has been able to tell me why yet. Why did Blizzard introduce dungeon finder into WotLK? Was it in response to a problem faced at the time?
Why in their blue post about RDF they said it was a “highly requested feature”?
What has changed in Classic where we do not require this “highly requested feature”? That’s what I want to know. Are we going to walk down the same road we travelled in WotLK and come to a crossroad where 2022 Blizzard is going to have to make the same choice as 2009 Blizzard?
It’s the same game. What’s different now?
Sure there are way less servers, but we aren’t also sharing those servers with 10M+ subscribers (which I think like half were in Asia). Someone posted that Blizzard had four million MAU.
So we have less people, and less servers, but are we going to encounter the same problems that 2009 Blizzard encountered?
If we are and a few months down the road they say “Hey we need to add RDF”, I’m going to be upset. Because there was a solution to the problem, before the problem came about and they did nothing.
Without the Random dungeon finder the expansion of Northrend will be empty & cold because every casual will quit playing, it’s obvious that people who play for fun would rather quit instead of stressing themselves over finding groups.
Nope gearscore is useless.
Nope all classes have a great 5 man specc
flying mount? for what dungeon?
nope, after the initial rush you’ll be paying tanks to run with you but that would be the same as with RDF in where tanks will sell an instaqueu. i did it for years in mop and cata.
This is so overdramatic youre out of your mind
It’s ok, those people are “tourist” and Classic players don’t want “tourist” in their game.
No, we just dont care about tourists want because what makes them a tourist is they come for the initial month and then leave. If they stayed longer they wouldnt be a tourist lol.
Can you tell me why Blizzard added RDF back in 2009 and how things have changed with current WotLK Classic so they won’t need to add it again?
I’m assuming they added it to solve a problem? What problem? Will we face that problem in WotLK Classic?
No one has been able to tell me this and I cannot find a blue post on it. Do you know?
Were you alive then? Because there were definitely chatrooms that didn’t have games attached to them.
You think you know better than him? He knows exactly what happened. There’s a balance to strike, it’s not like “the more accessible the better”, or Pong would still be heralded the best game of all time.
Because they’ve been turned into what they are today. They’re not a gamified community anymore, they’re a set of instances attached to a lobby that you play through mostly solo. They’ve removed most of the reason why they were popular to begin with. Watch the interview.
Let me put this bluntly. Gaming is an 80.5 trillion – TRILLION, with a capital T – industry. Companies don’t get the majority of market share by making one kind of game that appeals to the most people possible. They diversify.
There’s a clearly massive market for players who enjoy precisely the kind of game Classic has been so far. Blizzard is making the smart move in that, instead of saying “welp, you’ve had your 3 years of fun, now we’re gonna make Classic a different retail expansion rather than continue to give you what you want”, they’re continuing to deliver the space that they finally chose to provide players with interests like mine with. They’re keeping Classic in the style of a community > accessibility game.
Yeah man I don’t think you know what you’re talking about. Gonna have to back this up with some actual market research. Otherwise you’re just some dude on the internet.
Try 27 Million as of q2 2022
This is just like arena on TBC, they didn’t heard us… the result was predictable.
Oh the cope…
The cope²
The cope³
This is a hard cope at this point.
The content drought when they couldnt release cata on time.
They also needed a catchup mechanic since they didnt want to do another catchup raid.
The content drought? no. the need for a catchup? probably yes. will we need it? maybe, it depends.
Well it didn’t cause it to peak, it caused it to maintain. Before RDF new players were only getting to like level 40 before they quit. Followed by this was the Recruit a Friend that completely flopped because it was just current players multiboxing with their RAF accounts. Then RDF released and now new players actually had something to do other than doing boring quest in an empty world. They actually had people to interact with.
And yet the most popular games out there amount to a “set of instances attached to a lobby”
Which ironically is NOT what wow is if you play the game at any level beyond LFD/LFR.
Im being realistic here. wheres your main? i know how this community acts towards harder 5 man content, you dont know the community or the game balance if you think any of these points are anything but Chicken little made up Drama.
I myself can’t wait for the anti-rdfers complaining here in the forums:
"I can’t get a group. They are asking Gear score of an Ulduar geared player for the daily heroic dungeon "
Except it came out with the most hype raid of Wrath, ICC?
Apologies, the other poster where I got that data from said it was four million for WoW posted on MMOCHAMP, I’ll have to go see where he got his data.