So, stop answering and let them pile up higher. Ion opens feedback threads on the next episode of Hoarders? Come on, you see the logical fail here, right?
At this point, getting neither. No communication and no changes the community is calling for is a double whammy.
Damage control. We get it. Most don’t resent you for it, I’m sure some do. But lets not pretend that its not damage control. If the devs aren’t delivering a quality product ONTOP of not communicating, they don’t deserve my sub.
I LOVE Azeroth. Sure, I’ve skipped expansions in the past, but WoW is one of kind. I wish I enjoyed the game. I’d rather be queing games, gearing alts and yelling at pugs than having mostly pointless discussions on the forums.
Sadly, this is a poor product. They know it. I just want to see them do it right and not use bandaids. Unfortunately, I think that is all Activision will allow them to do for the next 2 years. Until I am proven wrong, BFA is a dead stick.
No one would be complaining at all if we didn’t want to enjoy the game any more.
Perhaps. But it may be better to have difficult discussions than let wrong ideas spread unchecked. If they’re not dismissive and uncaring, they should make an effort to show it, because that reputation is hard to shake once you’ve earned it, and they’ve done a LOT that’s fostered that idea in BfA.
Careful. If people think you have a line to the devs, they’ll start bombarding YOU with thousands of questions for them. They’re pretty desperate to be heard.
Some insider knowledge then – It won’t make you feel any different than you do now.
Most times when there isn’t a response it’s because they don’t have a final answer ready for development. When Ion says things like, “we’re working towards a solution. We have some ideas, but nothing ready to share.” … he really means that. I didn’t get to chat with Ion at BlizzCon (dude was a tad busy), but I got to chat with some CMs. He’s not dodging the questions, they just don’t have anything to share.
This doesn’t mean they don’t know what they’re doing, however. It means they’re discussing what they should do. They need to have a pretty detailed set of meetings to get an idea of various factors, such as time needed, level of difficulty, and potential consequence to other systems.
As i mentioned at the start of our conversation, game development is hard. Making the right changes isn’t getting any easy. The worst thing they could do is “fix” a system by making it worse.
Just keep in minds, I’m not an employee (some people think MVPs are on payroll). I’m just a player with green text.
I actually think BFA is average. It’s certainly not TBC or WOTLK, it’s more like MOP pre-5.1. It’s not bad, it’s just… something’s off.
Most players identify the issues as rewards and the content’s replayability.
Difficult discussions usually aren’t discussions… it’s more “X is bad. Here’s how you fix X.” That’s not really a discussion I would want to have. Instead, they literally want this type of discussion, “X feels bad because A, B, and C.” THat whole “because” clause is the kicker. Gotta give 'em some breadcrumbs.
Haha. MVPs do get special access. It’s something, but we mostly post memes and have friendly banter over things like whose xmog is less terrible.
Well, when the fix usually discussed is “literally everything was better in Legion, just remove all the changes”, there may be some reason to listen for it.
Nevertheless, there are plenty of actual specifics that have been given, I feel like, but we never get a discussion or explanation of those.
Take Artifacts. They basically gave us back the old progression system. A slow, steady progression system that took a long time, coupled with a talent tree where you gained a point each level, making each level feel rewarding and engaging, allowing you to plan for the upgrades and make each one meaningful.
With the original Talent Trees, the only feedback I heard was that the devs didn’t like the illusion of choice “cookie cutter specs” where people just looked up which skills to put points in, and that they didn’t like having to consider balancing for the less than ideal specs.
Artifact Trees solved both of those problems because eventually every player wound up with the exact same tree and abilities.
So all the arguments in favor of the old talent system still stand, and the flaws the devs didn’t like are gone.
The only real new point I’ve heard against the new Artifact system is largely the restrictions on weapons to specs, and the lack of new transmogs. So making the Artifacts a more generic thing, rather than spec and class specific (and moving the extra bonuses to actual spec talent trees), would alleviate both issues.
But we haven’t heard any discussion about why they removed the system. Azerite and the new Talent system certainly haven’t avoided false choices or cookie cutter specs. So why has there been no engagement on this matter?
That’s unfair to the DH’s, though. We don’t have many good transmog options.
Well… would you actually like to play another 2 years of Legion? I’d reckon not. I wouldn’t want to pay $40-60 for a patch.
Personally, I’d prefer a hybrid of MOP+Cata talent trees. MOP = the current talent tree. Cata is the oldschool trees (more representative of what I’m thinking).
And that’s fine. Personally don’t have a problem with that. But with issues like GCD changes, that response clearly wouldn’t apply.
Like they did with the GCD changes, master loot, pruning, removal of artifact abilities, removal of legendary effects, removal PvP vendors, removal of raid tier currencies and associated vendors, etc…
Lower rank than unpaid interns =p
Dude, they’ve had to publicly apologize for numerous mistakes and we are only a couple months in. 8.1 PTR is already being heavily criticized. Its looking like WoD 2.0 with MoP 2.0 story line.
Not to be too much of an a@*, but you can’t tell me that magic “because” wasn’t on the beta forum class feedback threads. Same with master loot, GCD changes, pruning, etc. etc. That was provided multiple times over.
Select major talents (up to 3 or 4). Earned at level 30, 60, 90, 120.
+
Specialize minor talents (up to 5 points max per trait with some just being 1 point (offered every 20 levels), 110 points, mostly for leveling). Those slightly better options on the tree offered at 20, 40, 60, 80, 100, 120.
This does seem a lot like both the old system and the Artifact tree.
The “Major Talents” are the few active abilities in the old Talent Trees, or the ones that fundamentally changed the spec (like Sword and Board). Or the Golden Traits on your Artifact weapon.
Most people have the ‘crabs in the bucket’ mentality where if they perceive a negative interaction or suffer through something bad, like getting in a crappy guild, then no on else should be able to have a good experience, and they go out of their way to try and sour everyone’s experience.
Which sucks, as Master Looting led to much less wasted loot overall.
Watch the video then. Trust me the stuff about ML and guilds was the last few minutes. The rest went into a lot of detail about what is wrong with the game in it’s current state.
Honestly I couldn’t summarize it with out skipping important parts. I could have posted the transcript but who would have read it?
It’s honestly a no waffling video that covers a lot.
DotA 2 was never their asset. What a joke. They had tons of time to buy the rights to DotA 2, and they did not act. If they want to take ownership of every custom game made using their editor, that is pure greed. Epic games simply takes a cut. There are many great games that began as mods to the unreal engine. Overwatch’s engine is not remotely sophisticated enough for them to even consider trying to steal the work of custom mappers. You’ve got to be kidding me.