The illusory RPG element of choices resulting in inconvenience is a mainstay of MMORPGs.
It may be too inconvenient for you, but if your choice had no worldly consequence would it matter? It would not matter.
Memories of older MMORPGs are so much more vivid because of the frustration and inconvenience of the myriad gameplay choices you made.
I guarantee you’ll remember that BIS you were blessed with 10+ years ago over the hundredth item you used to replace your gear at level cap.