Pre-nerf or Post-nerf: feels like I'm on crazy pills

The progression in WoW which I remember and enjoyed; you geared up a bit outside of raids and were probably in an average guild.

The raids opened, first week you got sort of wiped out but cleared a boss or two. Next week players got some experience and identified what needed to be fixed to clear, raid got a few notable upgrades from cleared bosses and progressed with a boss or two more downed each week. Gear ups were prioritized to main-tank and usually milestones like them getting 2-piece set helped clear the rest of the raid. Wiping was part of the experience, PuGs werent really a thing people did to clear top content because coordination was required and that improved regularly playing with the same group.

In that format, it was satisfying to have progression in content and by the time the new raid or expac releases were about to happen stuff was either getting cleared due to your guilds accumulated gear-up from partial clears and locking in that progression, or Blizzard sort of relented and nerfed the raid late in the release. Nearly everyone got to clear it all over the course of the phase. As average players. This way, each week you were getting a bit farther into the content, and so it was new things being encountered week to week.

The culture now has shifted to most players wanting week 1 clears, leading to repetitive content. I see posts here for people wanting that, preferring it… I’m not really getting it?

I don’t feel whatever satisfaction people get on good parses, I don’t feel a connection to ‘rare’ loot from content that is granted like an hourly wage for showing up knowing its a guaranteed quick clear, and where drops don’t facilitate progression into some more difficult part of the game.. the fun part is making weekly progress into content which requires coordination and compounded accumulated progress.

TLDR I guess

I just want to know are Blizzard and the post-nerf crowd are acknowledged and on the same page that the ideal content progression that they want in the PvE end game is week 1 clears on average PuGs & guilds, continued through the phase on weekly repeat for PARSE improvements and novelty gear?

Communication solves most problems, so if that’s the vision for this TBC release, other repeat releases - I think it’s well executed and obviously engaging for many, I would just like to get clarity that’s the game we’re playing and expect to play going forward.

PS: I dont think anyone really benefits from two versions of the raid, heroic / normal… last thing we need is more of that

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Completely agree.

Progression and difficult raids is how you bond with your guildmates and get satisfaction from the game.

2026 TBC has a big influx of retail players. And theyre are bringing their single player, ME ME ME ideology with them.
They want all the gear right away. Just to log out.

Good work kids.

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The problem is many of us already progressed through these raids just a few years ago, and many of us progressed through them as well ~20 years ago.

Progression raids, while fun, take FOREVER.

That’s why individual progression like parsing is so popular.

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The reason it feels so easy is because you had two weeks of pre-bis farming instead of the raids being open on day one. pre-nerf kara was destroyed last tbc on day 1 by people in level 60 gear. If you want the prog of 2007 you need to go back to having your raid click half of their abilities.

People always wanted it, even in TBCC. A lot of it was due to time constraints with a casual playerbase (so many 2 day guilds) and waiting to gear up enough to clear it faster.

Pretty much all the raids in all tiers can be slammed out except for some stand out bosses. You don’t really get the tangible sense of weekly progression for a while…like maybe Uluar with hard mode and Algalon. Otherwise a lot of it is racing against a clock rather than progging on a few bosses to the point where you get stuck halfway through it and have to come back next week and try to get a little further.

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There’s a way you can implement this yourself and get more loot!

Just take less players :joy:

Not sure this is the retail mentality when guilds in retail spend weeks upon weeks wiping on bosses to get them down.

Its more of the mmo culture these days where there is a swath of players who want to play solo, only have 1 hour out of the week to play (allegedly…when in reality they probably play 10 different games)…etc.

And its a cancer spreading through all MMOs.

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Erm… is that not how you guys play? I can only use the keyboard for abilities 1-6…

Why are yours grey and green then?

Do you have a link or are you looking at your logs?

Yours are right there mate.

I’m so confused as to why you’re commenting on my parses?

Do you have a crush?

If you’d stop calling me out of name we could have a real discussion.

Awwh, so you do have a crush on me. How endearing.

I always call people out who hide on here.

We know why you’re hiding.

Are you having a mental health crisis or something?

Game made for teens and you need post nerf :rofl: :rofl:

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Yes.

Your anniversary character’s name will cure me.

What is it?

I’ve linked it before in other threads with you. Go find it there, maybe you’ll find your humility too and end this weird obsession you have with me.

If you’d stop calling me out of name maybe we could get some where, but it’s clear you just want to attach yourself to my ankle.