Potential Review on Hunter Gameplay: A Suggested Change for Classic WotLK Trap Weaving Mechanics

As a player with orange/pink WCL parse (understand parse doesn’t represent everything about the game), I can say that any hunter players at this range would be forced to use trap weaving for dps improvement.

The benefit from trap weaving is obvious: higher overall dmg from explosive trap and a almost guaranteed proc of lock and load for more explosive shots.

If any hunter would like to increase their dps performance in a boss fight, trap weaving is a must as a replacement of using black arrow. Based on my experience, the only boss that may not be ideal for trap weaving in ULD is general vezax, and trap weaving can be used in all other boss fights if you want to improve your dps.

However the initial topic in this thread is not about discussing the benefits of using trap weaving for positive dps increase. It’s more about a review on hunter’s mechanic for this trap weaving play style, especially following the removal of melee weaving in wotlk by Blizz as they don’t feel it’s a natural way of hunter’s gameplay style.

When reflecting on the two class changes made so far (ret and feral), I feel that the class adjustment for ret is to address their challenging performance in dps whereas the class adjustment for feral is to simply the gameplay mechanics.

Just to be clear, I’m not here to complain about SV’s dps performance in ULD, although SV isn’t top-tier dps, it’s certainly not as bad as ret’s performance prior to the adjustment.

SV’s situation is more similar to feral: players are forced to use overcomplex combat strategy in order to make decent dps (Bearweaving vs trap weaving) and I feel both of them

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