Maybe they take the hit and give the Hunter an absorb for 50% of the pet’s lost HP?
I’m not a fan of tying something like that to a specific family, if it doesn’t work it doesn’t work.
Maybe they take the hit and give the Hunter an absorb for 50% of the pet’s lost HP?
I’m not a fan of tying something like that to a specific family, if it doesn’t work it doesn’t work.
I think an absorb doesn’t make much sense to come from a beast either, and tbh I think the whole “Sacrifice itself for the player” thing is a really Warlock kind of thing.
I’m thinking more like a pet diving in front of danger to protect the master.
To be clear, this would be a passive, the pet is doing it on it’s own, it’s not the Hunter telling the pet “Hey you need to die now so I can live, sorry”
If it’s too convoluted, forget it.
It could go in the place of Survival of the Fittest instead, as a defensive option. Though then it would be competing with Hero/Lust. It might still work though.
Also did you see my glyph idea I edited in?
Yeah.
Would it be a polymorph? Or just an appearance change?
I was thinking just the visual of feathers on a person, they can still use all their abilities and everything.
Ya it would just be a visual effect… although…
Perhaps instead, you could make it so that if a target triggers your freezing trap while inside your tar trap, instead of being frozen they would instead be ‘transformed’ into a chicken, unable to do anything.
I was more thinking of the comedic effect, tarring and feathering somebody.
The joke only really works with tar trap.
You’re right. I’m partially thinking of something like that could be implemented. I suppose Blizzard wouldn’t need to model anything if they just made feathers a texture and overlapped a character’s model with it.
The idea was for that to be themed around you using MD on your pet. The fact that it would/could also work when using MD on another player is more for the sake of practicality.
Example:
Take a BM hunter. If you MD a tank, you basically direct next to zero threat to that tank as, your Multi-Shot is essentially worthless both for damage output but for directing threat as well.
And Cobra Shot, while somewhat decent, is way too tedious for multi-target situations as it is now, to direct threat to a tank. Ofc we make use of it for that purpose, but it isn’t exactly a good design as it is now, spending X globals on multiple consecutive Cobra Shots just to direct singular enemies to a tank.
If you had a talent like this, which allows for your abilities to cause quite a bit more threat on a per attack-/per use-basis, then MD would feel much better when used, for all hunter specs. Not just for MM(or MSV, sort of).
It can be, as far as I can recall the mechanics behind that ability at least. Although might be wrong there.
You could also just do something like:
Misdirection now lasts 3 times the normal duration when used on your pet, and it lasts 2 times the normal duration if used on another player.
Or just something along the lines of the above, so that we have no incentive to macro it together with every single ability/shot.
It is.
Mostly, I think it should have it’s CD reduced to 1.5mins, down from 3mins.
It’s only a 20% DR. Nothing massive really.
Could work ofc. But if you ask me, it doesn’t make sense for damage taken to be shared between the hunter and the pet. Despite having a spiritual bond.
Could work. Sounds interesting as well.
I’d argue different. BM is intended to portray the spiritual bond between the hunter and his/her pet after all. (Despite how SV has stolen that particular effect)
I would agree with something like this.
I added a talent that lets pet aggro also go to the MD’d target, so I think that would allow BM Hunters as well to Misdirect plenty of aggro as well.
I’m thinking something along those lines could work as a replacement to Survival of the Fittest. Though it would feel odd to put a passive talent in a tier with two other active talents, especially fairly iconic ones at this point. Perhaps if it was made to be Roar of Sacrifice, and in addition to the damage redirection it could also be consumed by the pet rushing to take a fatal blow for the Hunter?
You know, thinking about it I would change pets to have different attack speeds again. As long as they’re all doing the same dps having different attack speeds just adds another aesthetic that doesn’t really change the game at this point.
You get a like for thoroughness, and I appreciate your ideas for your suggested Wild spec.
I dunno, differing attack speeds was why cats were so strong in PvP in vanilla. Higher attack speed meant more spell push back. Depending on talents/passives that are affected by pet auto-attack crits, it would also produce an imbalance there. It’s possible, but I don’t know if a difference in attack speed would be worth balancing for a minor difference in combat animation.
Thank you very much! If you have any suggestions on how it could be improved feel free to say whatever!
Yeah, but spell pushback isn’t really a thing anymore. So attack speed would be little more than cosmetics and flavor.
In that case it won’t be as much of a problem, so long as there aren’t any abilities relying on auto-attack crits. It would definitely be nice, and would indeed add to the uniqueness of the pet families. It wouldn’t be a huge factor, but nice nonetheless.