The 2 million drop was after the first raid tier, and Cataclysm retained 10million throughout the expansion, so I’m not sure how you think its got anything to do with heroic 5mans being nerfed.
I’d enjoy the dungeons pre-nerf, I think. Only if I was playing with my guild though. The randoms I’ve played with didn’t train their interrupt or stun abilities from their trainer.
I can’t kick 4 spells with Pummel’s 10 second cooldown.
Completely wrong. The Devs knew they were overtuned and almost everyone couldn’t do them. That isn’t fun for anyone. Which is why they nerfed them.
With that said MMO players don’t want hard content because MMO’s aren’t competitive and never should be. Sure there is this vocal minority of 1% of players wanting this Hard mode. However it is just that the 1% trying to ruin the game for the 99% who want to just complete some fun dungeons with some friends or meet new people which is the whole point of an MMO.
The only loud vocal minority here is you.
Hard heroics was the one of phew things I was looking for in Cata, now I’m just not gonna play and level at all. Retail is absolutely not an alternative either. Time to unsub.
Ya we all saw how much people hate dark souls people just don’t want hard games anymore
You can create a hard game in some genres, it just doesn’t work for an MMO and goes against the natural design for one. MMOs focus should be playing with other people to meet new friends and pick up Epic loot. The goal isn’t the hard content but the journey with other people.
Esports and trying to make an MMO competitive doesn’t work and ruined what an MMO is about. That isn’t an MMO. This 1% of players who seek difficult content can create their own hard mode.
The 1% like the OP can do Heroics in Green gear, do speed runs, play an HC challenge and delete your toon if they die. There are plenty of ways to make the game harder if you seek a challenge. Just don’t ruin the MMO for the 99% of players in the process.
All content in an MMO should be designed for 99% to complete it. If they can’t it’s too difficult. The 1% can do their own hard mode like I suggested. The Devs shouldn’t make a hard mode. It just gate-keeps and allienates the player base. Again the goal is content for the 99% in an MMO.
Never played it I’m more of a Diablo, Last Epoch type of player. I like when I look at the mobs and they explode. That’s the fun in a hack and slash RPG. Really hope PoE 2 is awesome. I can’t wait for 1.1 in Last Epoch. Great game.
Just shows why the RDF was such a disaster for the game.
we dont really know this for sure. only what has been seen on beta. unless there was a blue post stating what patch we are getting that i missed. most thing that got changed/fix on the beta didnt get moved to live as we see with the pvp items IL and many other bugs
I pretty much hated the original Cata, but man did I love the pre-nerf heroics. This probably sounds like sarcasm but I really mean it, I always enjoyed three manning Ozruk because every group had at least two people that couldn’t avoid getting one shot.
Half the tears are probably folk who hadn’t even experienced the un nerfed, just echoing what is popular opinion. I wouldn’t mind either way but nobody’s got as much time for that these days. Again we don’t see anyone trying to make it more difficult intentionally themselves for um… dunno, weird flexing??
Just wait for the H+ dungeons that are undoubtedly coming.
I always find it interesting when people discussion pre/post nerf Heroics in Cataclysm. You have to understand that 14 year old content feels easier today than it originally did because it’s not 2012 anymore.
I wonder if you guys actually know what was changed? Take a look at the 4.0.6 patch notes and you’ll see that most of the heroics had bug-fixes and minor adjustments to boss mechanics.
Additionally, post-nerf heroics still have one-shot mechanics. There are many bosses that you will wipe on if you ignore mechanics and zerg.
For example: Increasing the cast time of a boss mechanic from 1.0 to 1.25 seconds.
RDF is the best feature EVER added to an MMO of ALL TIME! This Classic feature would help WoW reach the pinnacle of it’s Subs and finally allow players to do content while avoiding toxic gatekeeping.
Any MMO needs RDF and features like this changed gaming for the better. Now if we can just get Solo Que for BGs.
I for one only step into PvE when I have to. For example as a PvPer I had to do heroics for a weapon, so I did them until I got my weapon. I for one am very happy with their current state, but yet again I’ll never step foot into one again.
Ya they should just remove heroic mode and heroic mode only bosses
It is a problem with the players, not the system.
Well the players should be helpful, unfortunately many toxic elitist who que for RDF expect everyone to know everything and be geared which isn’t the point of RDF. This is why RDF was needed. Many people don’t know mechanics, their Class or how to play but they will learn it if people give them some proper tips.
I just tanked 2 new Heroics never done them before one was Grim batol, didn’t know the mechanics at all either. I was there to have fun get some Valor and the group explained the mechanics to me. Was a very cool group. Was fun to do. We got it done and got loot.
Lets say the above happens. A friendly discussion should happen that says hey you know you can train interrupts? They can then teleport out of the dungeon and train them real fast and back in.
These dungeons shouldn’t be hard and it should be about the main aspect of an MMO which is meeting new people and picking up some Epic loot while doing it. Half these heroics I have no idea what the mechanics are but learning together is fun. It’s an MMO discover it together.
idk man ulduar took a toll on the wotlk playerbase. Personally pretty okay with easy heroics considering pugging with the LFG tool is how most players will grind them, and that place is full of surprises.
WoW’s subs already plateaud before it RDF was out and only declined from that point. Peak growth was in TBC where RDF didn’t exist.
The game ceased to be about meeting new people the day RDF was added. It’s now a solo lobby game where you queue together with randos you’ll never see again who may as well be bots. Building networks and relationships to get content done is dead.
Where is your proof? Every iteration of classic had a honeymoon period and then stabilized.
This argument about ulduar is extremely dumb because it ignores that by default people had a faceroll mode. Turning on heroics was not required to progress to the next raid tier, nobody was forced to do hard modes in ulduar.
prenerf SSC/TK was harder than most of the ulduar hard modes too and the population during that period was consistent. And there was no easy mode for people in those raids unlike ulduar.
Where’s proof your statements?
Just as a matter of interest.