Possible way to increase M+ Tanks

Our tank actually requests us when he logs on and wants to do keys. He’s not a fan of pugs :rofl:

Shoot it could be Monday night and I have a mists key in my bags and I hadn’t run any all week and I’d log off before pugging that out.

He did that last Monday. It’s midnight and he hit me up with the “hey so, got a favor.”

1 Like

Yea the kiting meta is stupid. It shows that the dungeon, or the tanks, are not properly balanced. It’s 0 fun as a tank to constantly be backing up and moving away from anything when the whole point of the tank role is to take damage.

I agree about a tank having a huge impact, but a big part of our survivability portion comes from DPS making sure they interrupt the right stuff as well as doing enough damage. I would say a vast majority of my deaths in dungeons come when DPS aren’t helping me kick stuff, they eat damage forcing the healer off me, or their damage is just not high enough making the fight too long for me and the healer to sustain.

Honestly, I would switch blood and tank low M+s if they offered the basic CtA satchel. Maybe increase the satchel rewards for higher keys. I’m sure they can develop some kind of algorithm to figure it out.

I love blasting through heroics when CtA is up and getting 1k + 1-4 runes which sell for 1k each too.

Maybe throw in some other QoL items like food, stones, oils, scrolls, materials.

Might be silly to basically “bribe” people, but it could be the necessary encouragement. I like tanking, but only low keys because I can compensate for poor dps and poor healing. BUT, my upgrades only come from 10+ now (except for 2 slots) and I ain’t tanking that lol.

1 Like

The reason I don’t pug as a tank is because there are players who don’t understand how to play a tank, have never played a tank so (usually dps players who want to pad numbers and don’t give a crap about a pace and keeping the healer’s mana topped off before gnarly pulls), or people who pull for me who inevitably wipe the group because the healer’s mana is low.

Then, you get players who don’t understand the utilities of each tank like how paladins have a ton of utility, but have to kite a lot because our active mitigation is garbage. We can’t just sit in one place for you to AoE crap down unless our wall is up or we have a ton of cool downs. Then, you get players who just can’t pull the numbers to be in keys. I have no time for players like these.

1 Like

I love how this thread as turned into a tank gripe thread. Seriously. These are all things I experience. I was kiting the bears in HoA yesterday and some guy was squaking at me for not staying in one place…clearly dude doesn’t understand the bleed they do and how they hit like a truck.

This is exactly what I’m talking about. There are players WHO have NEVER TANKED before in these dungeons, and don’t understand the mechanics that mobs do. I feel like tanks need to know WAY more about the dungeon than anyone else.

You have to know what pace the group needs to go at, you have to constantly watch you healer’s mana, and you have to know what groups to pull, and notice how incompetent the player’s are in your group in the span of thirty minutes or your key is gone.

1 Like

Sooo much this. As a tank we pretty much know what everybody else should be doing while being aware of the mechanics which only effect us. Which by the way we have multiple weeks where the affixes basically only matter to us and/or the healer (looking at you necrotic).

Also that guy told me to just stand there and die because we have a battle rez…yea that will go real well as I try to round up all the aggro after I get rezzed.

SL made tanking a LOT less fun than BfA tanking… tanks are too squishy and as the key goes up, you have to kite.

Until that is fixed, the “reason to tank” is pretty much ruined. Especially in PuGs where you have to roll the dice on the heals and dps doing what they need to do.

here’s a better one: Make it so tank doesnt require to kite so much and return to legion style where we didn’t had a blood dk tank and dps dying to aggro because aggro generation for blood is trash, and we didnt had to kite except on some rare situations where trash had a buff or something(on SL, trash damage often overshadows what mythic raid bosses actually hit for).

Kiting will always be the best option in a timed run.
Lower mob damage, and we will simply pull more, and kite all the same.

If you wanna do away with the kite game, you gotta do away with timers.

Yep, just an objective reality since there many, many mechanics that either only affect the tank or affect the tank first. Yes, there are mechanics that ignore the tank, but even those are fewer in number. Even then, in many cases the tank STILL has more to worry about. I like to think of that burning tree boss in Waycrest: the healer gets wrapped… and wtf? None of the dps switch to break them out? Of course not because THEY won’t notice they’re dead until they get 1 shot by the boss, which only happens when the tank drops because the healer is dead.

So what happens? The tank has to run over to the healer to break them out when literally ANY of the dps could have just changed targets for like 5 seconds and broken them out.

The thing with the biggest impact would be to reduce tank responsibility. Two bits of long hanging fruit come to mind:

  • Make kite-tanking an optional thing that you do if the healer isn’t quite up to par rather than a requirement
  • Design dungeons to have optimized-by-default paths so precise path/pull knowledge is a bonus rather than a requirement

That sort of stuff happens because DPS meter and parse obsession incentivizes tunneling, because the game doesn’t strongly communicate party members being in trouble, and because DPS has always been known as the no-responsibility cakewalk role. If say DPS output were modified by party status (e.g. for each CC’d party member you lose 20% DPS) and there were a visually loud unitframe graphic indicating that a party member is in trouble (as is present in other games) you’d see much better DPS involvement in mechanics. Other strong motivators could be an automated grading system that modifies rewards depending on performance across different categories.

This isn’t true.

A tank kiting is doing next to no damage and tanks have pretty good AOE damage. By contrast, no healer can do AOE damage on par with a tank and so it begs the question where is the time savings coming from?

Tanks kite purely due to necessity and not because somehow them doing minimal damage themselves somehow saves the group more time due to, supposedly, letting the healer DPS more or not have to heal as hard and thus drink less…either way it definitely doesn’t make sense.

Timers are what make mythic+. I know a lot of people want them gone and somehow think they’ll get the same “challenging experience” if they were just allowed to mass CC every pull and take their good old sweet time and save CD’s for each and every remotely dangerous pull, but it isn’t going to happen because there is literally no way to provide an equally difficult experience as current mythic+ with no timers.

No, the main problem, as I stated, is tanks are way too effing squishy. The sheer fact that the “proper way” to “tank” is go in with CD’s and run away right as they run out literally paints it in neon colors. Mobs do too much effing damage and/or tanks need to be inherently more beefy. A cooldown should be something you’re calling on for particularly dangerous situation or because something has gone haywire…not something that without you can’t function which is exactly how things feel atm.

1 Like

I can say with 100% certainty, this is why I, most of the time, will avoid signing up as bear. If I’m not feeling 100% in myself that day, the last thing I want to do is to possibly underperform in my tanking role and get shreds ripped off me for it. Defeats the purpose of signing up at all; to feel good and accomplish something.
As someone with a great deal of anxiety, the thought of not meeting the groups standards and expectations on a particular run is overwhelming just to think about, let alone actually run.

If dps are pulling anything they dont belong in M+ lol.

1 Like

Or you could just do your best and not worry about what other people think? Lol

I wish I could man. I truly do. Part of who I am serves to make sure others are happy, and when that’s not achievable, it makes for a bad time. I wish I knew how to change that, because I would in a heartbeat.

1 Like