For me, classic is fresh start for WoW. It may not be necessary to follow the storyline that has been told in current retail? How about the idea of parallel universe? We probably will still going to TBC, but a bit different storyline so that Blizzard can re-create another WoW from a different mindset, which could be the one we will love for years.
For example, Wotlk may not be the subsequent expansion of TBC. We may not repeat the memory of Cata and the nightmare of LFD/LFR in the new universe.
If they ever do release TBC or Wotlk servers, they will be separate from Classic. Classic will remain frozen in time forever, once they’re done rolling out the Phases.
I literally skipped most parts after WoD. Have no comments for the team behind them.
For Cata and MoP, I do feel the team was talented and was trying to bring some new experience to the community, But unfortunately, they could misinterpret our expectation, and we took as disappointment. Hopefully, this is a new chance for both the dev team and us to create something beautiful.
I totally understand this sentiment but the fact is that ppl will funnel out of Classic after awhile. What the OP is saying is that an entirely new game could be built on the concepts of vanilla.
If you have been involved at all with the community who helped shape Classic you know that the devs were extremely receptive to feedback. Just so we’re clear; BFA and Classic are entirely separate teams.
I realize that creating content is much different than refurbishing it but if there’s a chance to get new content built on the core principles of Vanilla, it has to be better than the muck the retail team is spewing.
this is not a mood…definitely aint digging the this mojo…too much timetravel talk as is, lets just keep it simple for now and see what happens after phase 6
Right and that’s what I’m saying: there is no formula or equation that you just look up that gives you “content in the spirit of Vanilla.” That’s not possible anymore.
You’re never going to get Korn to make the next Sgt. Pepper or Dark Side of the Moon because that’s not what they do. Similarly, Pink Floyd could never make something like Follow the Leader or Metallica’s Black album because that’s not what they do. That’s not how creativity works.
There is no development team you could put together that could do what you’re suggesting.
Not only is that close-minded, it’s foundationally incorrect.
The principles of Vanilla are fairly straightforward. Consequence = reward/sense of accomplishment. Creating a system where ppl need each other to accomplish things as simple as quests and as complex as raiding = player bonds. A capped/static population = community and reputation.
If you think ppl love classic for the gameplay, you completely missed the mark. In fact, ppl love classic in spite of the gameplay.
Where wow went wrong was making things extremely easy for anyone to the point that you don’t even have to use logic to quest and what seems like an infinite population where actions are practically anonymous.
That would do nothing except split the “Classic Community” not something anyone wants.
This could be true… but it is equally possible that they force TBC/Wrath Warts and All… meaning that we are pushed into the content again. This is the least costly option. Even less costly than having separate servers for these expansions.
Another option would be to tune these expansions down to level 60. This would mean not to much work for the development and is actually already sorta done via time walking. The only major issue would be dealing with talents and flying.
The other option is full fledged expansions for Classic… I dont think anyone honestly believes that ActiBlizz will not try to capitalize on this money making opportunity. They already missed out on millions if not over a hundred million by choosing to not sell physical copies of Classic… a mistake they are unlikely to repeat IMO.