lol…yeah, I remember that pray part now that you mention it, lol.
I think I did actually get it to work here and there, but you had to have the drivers installed or you had to install them yourself, which kinda defeated the whole plug and play concept.
Even today I buy something and while it may ‘work’, you just know the drivers need updated anyway.
Thankfully some of todays devices can fire up the manufacturers site and start a download without having to go looking
I am glad I had a Circuit City credit card to buy the video card and sound card I was gonna need, neither one of them plugged and played. The 8 megs of ram upgrade worked right away at least.
8 megabytes, lol.
I remember I got a deal way back when for a 4 meg simm for $200, lol.
I remember having to do a floppy boot disk so there at least 490KB base memory so one of the flight sims I loved would work. Required at least 490kb of base memory.
LARPing VtM in Manhattan with a group of friends at various vamp and goth clubs was always fun. It’s fun watching people react as 10 of us dressed as our character would walk in a wedge down a crowded street while smiling with fangs.
Started with Dungeon&Dragons and moved onto AD&D. Spent many an afternoon with the high school friends arguing over the rules and getting very little done.
Haven’t touched it since after graduating and moving away. All the old boxes, books, dice are buried somewhere in the closet.
I missed out on Ad&D.
We went from Red Box to a middle earth based game based on the Rolemaster RPG, which turned out to be a huge mistake. Charts, charts and more charts. Spent more time flipping thru pages to find weapon charts than playing the game, lol.
When I did come back to DnD, 4th was out.
God I love the simplicity of 4th’s combat system. They just went a bit overboard with making it feel like a video game or table top strategy game than an RPG in some ways.
Later we used the GURPS system for a long while. A bit too basic.
ive been half tempted to either get some old AD&D books or maybe the Pathfinder game…i think they both use the D20 system so compatible from my understanding.
My group is currently running a strange homebrew in 5e, more or less post-apocalypse sci fi with starting on a Dune/Mad Max rustball planet.
Last year we were just a bunch of kobold cultists worshipping an AI construct on an ancient crashed space ship, travelling and scavenging for power devices to restore the ship’s systems. Last night we built a mortal engine with 15 inch artillery cannons, grabby claws, a giant grinder while being powered by a kaiju-sized fire elemental we may have accidentally created and let loose in a city, only to capture it again later. Our first outing with it we turned a purple worm into a swimming pool as we were tasked with travelling to the poles to enter the planet to ensure the seals of the prison (the planet supposedly being a prison for “the enemy”) would not fail before the arrival of our “god’s” host.
It is fun, being simultaneously good guys and bad guys at the same time, considering the firing test of out creation’s main cannon mist-ified our first employer on the campaign, a goblin mob boss that made the mistake of insulting our group’s patron and had put out a bounty on our second employer who was much more accommodating to the group’s goals and respected the importance of their holy mission.
The Traveller game I’m currently running is a kind of mash-up between Firefly and Mission Impossible. They’re plausibly-deniable agents of the Archduke of Antares. They’re about to set out to investigate a Naval officer suspected of selling nuclear weapons to a crime syndicate.
The '77/'81 rules are pretty sparse, which is great if you like that sort of thing. There aren’t a whole lot of actual mechanics. The bad thing is that there’s not much rules crunch for the guys who like rules crunch. The good thing is that it’s easy to improvise. If you as a referee understand the setting well enough, you can make snap judgements as to how things should work.
The newer Mongoose rules add some crunchy bits but keep the overall flavor of the original rule set. There are a few things that Mongoose’s version handle better, and I’ll use a few of those when I run the '77/'81 version. I especially like their “events” tables for character generation since it makes for a more complete character backstory.
Now to add to the chaos, there’s a GURPS version of Traveller. Steve Jackson Games had the Traveller license at some point. I think you can still get the books from SJG. I use some of their source books, because rules be damned, Steve Jackson puts out some mighty fine source books.
Actually that sounds perfect. I prefer lighter rules so my players have a little harder time playing the rules lawyer thing, lol. Just faster to make decisions on the fly instead of spending 10 minutes looking up every piddling thing.
I think youve talked me into it.
I’ll bet Ebay has some of the core books I can get at a decent price.
I think I have seen that, now that you mention it.
Actually, Im thinking about Ebaying for the GURPS HumanX book.
I think mine got lost in a move years back.
I do still have a lot of the GURPS source books. Great stuff.
man…I JUST literally picked up the core Star Frontiers book recently…again from Half Priced Books. https://imgur.com/a/e4evyIQ
sooo simple, but everyone loved playing it. Like Red Box in space, lol.
Thats another one I think got lost in a move…likely during my divorce from the ex. Lost a few things back then.
so glad to see HFB at least had the main book.
I also got the digital downloads of SF. Really love having it all on my tablet for easy access https://www.drivethrurpg.com/en/product/226710/Star-Frontiers-Alpha-Dawn
Ive only got Gamma world digital copy currently. https://www.drivethrurpg.com/en/product/17236/gamma-world-3rd-edition
Another game we played from time to time way back when. I think it was first edition though