Please revert to personal loot

Again for the millionth time, my point.

What was your point then, you seemed to say it didn’t make sense for tanks to have their best in slot trinkets be damage based.

Right I thought it was insanely obvious, so why is it balanced that tanks dont need the trinkets? DPS NEED the trinkets to perform well, why is it not the same for tanks and defensive trinkets?

Rather, it shouldn’t be balanced that tanks don’t need defensive trinkets.

Because if they don’t get those trinkets, they would die? Whereas dps just takes longer to kill something.

If that’s true, not that I believe it to be true, then delete the defensive trinkets and tune around tanks and dps having them. Should never be a world where the tank gets a better boost from an offensive trinket than a dps. Ever.

It’s not better because they’re tank, it’s because versatility is often nearer the top priority compared to a dps.

Yup, so stop scaling it with Vers. Bing bang boom solved.

Then it’s same damage for everyone and STILL going to the tank because there are much better scaling trinkets out there for dps.

“DMG reduced by 50% for tanks/healers.”

Badda bing badda boom. What’s our next thing to work through?

What’s your goal though? Render useless all manners of trinkets for those spec? For what purpose? Tired of tanks doing better dps than you are? There are solutions for that. Get good. Badda bing badda boom.

lmao. Go check the scoreboard. The irony.

Priority and trinity alignment. DPS should always be getting dmg trinket priority. Just like healers should be getting healing trinkets and tanks should be getting tank trinkets.

It falls hard into the category of reeling in the classical “main tank gets X” before anyone else ever gets anything.

It is impossible to balance the absolute requirement of a tank trinket in order to survive cause then how the hell are you meant to survive until rng graces you?!

Common sense would direct you to get a dps based trinkets.

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So like, let’s assume 10% of a dps’s output is from tinkets. You’ll still have 90% of your defensive output if you have to prio tank trinkets.

So there should be tank trinkets designed around sustained survivability, trinkets that offer flat secondaries like chromatic essence would fit the bill, and other trinkets like the one from brackenhide. So in scenarios you should want them so you can be more aggressive with pulls and then have others where it smooths things out. Or you can have multiple options at on use to stagger between different pulls or tank busters in raid.

They could get creative with it actually if they put the effort into it, but right now I think it’s ridiculous tanks don’t even have to consider defensive trinkets.

And how should this even remotely matter in how a loot system is determined?

The outcome of the item distribution wouldn’t have changed, but the feeling associated does many times. Regardless whether you or I think it should seem different, the reality is our brains are conditioned to treat a bad thing that happened via the environment differently than a bad thing another person contributed to. Losing an item in PL meant an emotionless metal box gave an item I would like to someone else, compared to a living breathing person declaring their intent to get that item. Looting is a social activity, and there are less conflict points with PL which make it well suited for PUGs.

Superior in what way? There are many facets of each loot system, each with its pros and cons. In terms of likelihood to get loot, both master loot and group loot are better long term in organized groups for getting loot than personal loot. Then since group loot can be used identically to master loot provided everyone in the raid agrees to it, I don’t really know how the two can have such different relative values.

The outcome is drastically different though. If I’m missing this survivability, I die, you then die. If you’re missing this hypothetical damage increase, the boss takes slightly longer to die.

And not even because in that scenario, I have the trinket so there’s absolutely no change to the conclusion.

No, this is like saying you will die if you don’t have 100% uptime on Guardian of Ancient Kings.

Tanks should want defensives added to their toolkit whether to fill in gaps or to supplement their other defensives already baked into their spec. If the defensive trinkets aren’t good enough they need to make them good enough.

If they don’t need them at all their toolkits are already too expansive.

You don’t get it. I already have that toolkit, the moment I hit max level. If you make me require a tank trinket in order to survive, I’m effed up if rng doesn’t grace me. If I do not need the survivability, I will use the dps trinkets because it’s the obvious better choice.

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Let me rephrase it for you then since you’re hung up on the word need. You should be heavily incentivized to seek defensive trinkets. Just like a dps is incentivized to seek damage trinkets.

If they’re not going to go that direction, then they need to just delete them so there can be more focus on dps trinkets. One or the other. The tank trinkets are literally in the game and not utilized by hardly anyone. The only one I ever see is from BH.

Ex. Kazzarra could be dropping an interesting dps trinket, instead it’s a tank trinket that everyone laughs about and vendors.

Just to show exactly how dumb this argument you’re making is, Trolling is a possible use case of: the forums, in game chat, the internet, talking to another person, bananas, and water. By your logic, all should be removed, and no longer be allowed to be used.

Well once you’re tank hits the minimum survivability needed they should be at the bottom of the list anyway since killing stuff faster is going to be much more of a benefit for the raid.