Please revert feral hotfix/use 2.0 energy [FIXED, ty Blizz!]

You have a point with the talent, but the helmet? Bruh, it’s an ilvl 45 item. The fact that you will seriously still be using this at level 70 is degenerate.

They’ve made specific quotes in regards to the Classic™ games that they -want- feedback. The change implemented was based on original source patches from TBC back in '08, or whenever 2.2 was. When they implement these at face value, they -ARE- asking for player feedback in regards to whether the source material fits the desires of the game.

Case in point, Paladin Seals. Blizzard is striving for balance and playability. If Paladins get Seals, why not throw ferals a bone and revert a change that, overall, wasn’t even meant to affect them?

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As a feral player since day 1 of classic, I just want to also add my voice asking for this change to be reverted, and for energy to behave as it did through classic and through the initial content patches of BC.

Aside from DPS concerns, this change is going to introduce down time in our rotation and will make the class less engaging to play. This will reduce the presence of an already under-represented spec at high levels of gameplay.

Please reconsider using this version of energy for all content cycles of TBC.

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Blizzard post just stated as a “Not a Bug” list:
Druid:

  • Energy regeneration “tick” timers are reset when shifting into cat form.

We know it’s not a bug. It’s a change intentional or otherwise from the 2.2 changes to regen

I don’t think anybody is saying it’s a bug, this is how energy worked for druids after patch 2.2 through 2.4.3.

People are saying that it is an unnecessary change to feral druids and that it is not fun to play. #SomeChanges

From the 2.2 patch notes when this behavior started: Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”.

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Those patch notes are actually more accurate with the pre-hotfix state. The “immediate reward of some power at the old rate of increase” is basically what partial energy gains on shifting were. Shifting reset your tick to 2 seconds and immediately gave your some energy based on how long you were in caster form multiplied by the old rate of energy.
These notes also state that this was done to improve functionality of Tick-based regeneration abilities like Evocation and Innervate. It never mentions instant-regeneration such as Furor or mana potions.

But we are playing with the 2.4.3 patch. So why would they change it? Seal twisting was possible in 2.4.3 so they made that QOL change to make it still work with better latency. You are asking for a reversal to a previous patch because it nerfs your class?

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Yep you are exactly where I am, there is a reason I swapped to Druid main in WotLK once this stuff was gone. As far as the current talents they were put in originally to mimic Warriors ability to swap stances without losing all rage, and the helm was just a cool item that they created. I think we tend to forget that back in Vanilla they just made lots of items that sounded cool with very little insight into long term useage. This is why you get these level 45 items that last forever.

That said I’m all for fixing it for those that did play this style in TBC originally and want to play it while they can. I’m more than willing to wait for WotLK Classic to get back to Druid.

You’re telling me Draenei could use Seal of Blood in 2.4.3? Or is that a wanted class change they implemented to improve QoL, even if it ended up buffing Draenei paladins in the process?

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2.4.3 patch!.. except for drums, tinnitus, content availability, removal of faction specific seals, .2s seal twisting window where previously it was between .4s and epsilon, not to mention the change in 2.2.0 was incidental.

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If anything, this change SHOULD give you a portion of the energy between a tick. (If you shifted halfway through the tick, you’d get 10 energy or something). I don’t know the deep ins and outs of powershifting, but would that work to alleviate the issue?

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Previously in the beta, shifting after spending time in caster form gave you a portion of the energy based on how long you were in caster form. This solved the issue, and was closer to the description of the 2.2 patch notes. It was present in the beta for several days before being removed last night/this morning.

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Except we’re getting patch 2.5.1, which is based on patch 2.4.3. There are many QoL changes that have been made already besides just the paladin changes (and I 100% agree both seal twisting and cross-faction seals are great!). Blizzard has already demonstrated at the end of classic that they are open to making adjustments to improve player’s experiences as with the Chrono Boon on Classic Era realms, or the Tinnitus fix for drums. As Patrick Dawson said during Blizzconline:

With Burning Crusade, rather than have us just answer ‘this is how it was’, the question is, well, what do you think it should be? And we’ll listen. Because ultimately, we’re making a game for the people that want to play it.

We are asking for a reversal not because it “nerfs our class” (Druid feral DPS is already among the lowest of any class regardless of powershifting) but because it fundamentally changes how the class plays and how the rotation feels in a negative way. There is a blue post from 2007 during the patch 2.2 PTR where a community manager says that this fix may have been unintended or overlooked. We just want to hear from Blizzard what they think about this situation.

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Essentially yes, the previous way it worked was it would reset your timer and give you energy equal to the time spent in stance 0 in tenths of a second, ie spending .5s in stance 0 would grant 5e and reset energy timer. Doing this allowed you to shred twice as cost of shred is 42e, and hence you wouldn’t need to wait on an additional energy tick. Now it just resets your energy timer, no partial ticks.

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Like Potionseler said, this is actually similar to how the first iteration of this hotfix functioned on Beta/PTR a couple weeks ago. Since then, it has been adjusted to match 2.4.3 behavior. Getting partial energy ticks/an energy refund on shift would help and be a much appreciated improvement but it is not quite the same as how powershifting works in the Classic Era. edit: Not quite the same as how powershifting works in the Classic Era, or how it worked for HALF of TBC up until 2.2.

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And to add to this. Things like Seal twisting are kept in because thats how it used to play. For over half of tbc this is how powershifting worked. For less than half of tbc hunters had their dead zone removed. Why do we get the short end for the entire expansion. While everyone else gets to play how “they remember it” i quit original wow in early tbc i only ever played this way. Why are we the only ones who don’t get to play the way we originally played?

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Seriously. The Seal Twisting alone is egregious. Why do they keep that mechanic for Paladins (and give them Seal of Blood), but they absolutely cannot give one of the worst specs in the game Energy ticks that existed for the majority of TBC? Just because something was a decision back in 2008 doesn’t mean it was a good decision.

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Post as your druid, otherwise you’re not a druid main and your point is moot.

If you are a druid main you’re not feral or horribly mistaken.

The fact they’ve cowtowed to paladins in more than 1 way and can’t see us on this unintended power change is reason enough for many ferals not not play anymore. Plenty of other games out there!

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“With Classic, people would bring things up and we would do a deep dive and be like, ‘Hey, this is exactly how it works.’ And they’re like, ‘Okay, but that’s not what I remember’… With Burning Crusade, rather than have us just answer ‘this is how it was’, the question is, well, what do you think it should be? And we’ll listen. Because ultimately, we’re making a game for the people that want to play it.”

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