Not at all. but I’ve already implied you have access to 40 people for other things.
Except you can get an item which allows others to farm the fragments for you.
Multiple hives in silithus and skinners can skin additional fragments IIRC.
Not at all. but I’ve already implied you have access to 40 people for other things.
Except you can get an item which allows others to farm the fragments for you.
Multiple hives in silithus and skinners can skin additional fragments IIRC.
Frost resist gear came from outside the instance. They had to be crafted from materials from inside the instance at the anvil that is in the entrance to the deathknight wing.
fun fact: that anvil still exists in the wrath version and can be used to craft the gear still.
Yeah I can see the telecommuting, people do that where I work too. I guess if you don’t have kids and have a SO that plays that would help alot lol.
People aren’t going to be hoarding for a year though (except for a few tryhards of course). People are going to say “I have plenty of time, I’ll collect those things later”. Then they get distracted by other things in the game, use mats to craft instead or sell them to get their epic mount now instead of later (“I’ll be able to farm faster so it’s a net gain!”). Some people that do try to hoard turn in mats are going to lose interest and stop playing.
Even if this isn’t enough to prevent the event from being done in a week (highly doubtful imo), how is randomizing turn ins any different from increasing the amount of turn ins needed?
Yeah… the problem with these posts is they’re made by people who assume the majority of the players who want to play Classic are the top 1% guys who cleared Naxx before TBC launched.
Can’t they just make it so that only the mats acquired after the patch is released can be turned in?
In other topics: “Private servers just guessed on the numbers! They got everything wrong!”
In this topic: “Private servers take 4 weeks to open the gates with 10k pop! How long do you think it will take for Classic servers??”
Private servers only got things right when it suits my argument!
Did no one read my other post?
I dont know if this was already mentioned. The solution is simple. When the AQ War Effort starts Blizzard should increase the turn in amount for each quest by the total of all the hoarded items. So if it took 100,000 runecloth and 200,000 is hoarded make it 300,000 runecloth on that server. Each server would be different. Cheers
Nice false equivalence. There is a difference between information that was never publicly known such as NPC’s armor/magic resistance and information that was publicly known like the war effort requirements. Make sure you make sense the next time you want to be snarky.
Topic deserves a bump, since people seem to be making new threads about it.
Ok, let me get this straight, because there is way too many definition of randomizer that i know of (thank you dear speedrunners)
Are we talking about:
Normal randomizer: The items are randomized, but the quantity is the same.(like 1,000,000 silk cloth become 1,000,000 Medium Leather instead)
New Quantity randomizer: The items are the same, but the quantity is randomized.(like required 1,000,000 Medium Leather become 6,789,064 Medium Leather instead)
Uber randomizer: BOTH items and amount are also randomized (so example 1,000,000 silk cloth would become … 5,420,690 Mithril Bar instead)
thank you or the clarification.
In hindsight this thread was completely pointless.
Pointless? No.
Ignored? Pretty much.