GD = Linear
Streets = Linear (boss order doesn’t matter in fort)
Gambit = Linear (potion skip sentinels)
ID = not linear but fairly the same routes
Workshop = Linear
JY = Fairly linear if you get bots first route
Upper = Linear
Lower = not linear and probably the only whacky routes you’ll see this season until we find a perfect route for it
Literally all but 1 dungeon you just clear the stuff in front of you, and bring an invis pot just in case. yall like to say “it’s becasue of the mdi” but is it? because the higher keys we don’t have this issue. we just follow the tank and use invis pots. it’s not difficult at all. in theory if you guys did the absolutely efficient routes like in mdi, you wouldn’t be complaining about routes.
Wonder why M+ has a lower barrier of entry then right ?.
If everyone that had only 1 hour just logged on and was able to solo 1 boss at a time then we wouldn’t have this thread at all.
The issue is accessibility and the amount of time it takes to get a group going for people that don’t have much time, 5 man dungeon vs 10 man raid.
Anxxy was comparing the possibility of doing raid/M+ with a 1 hour timeframe. It’s way more time efficient to just jump into a key vs trying to get a group together to do ANY raid content.
We can agree to disagree here but you would probably be very pressed on time if you only had 1 hour to do LFR which was the point of the discussion. Even for the people that feel like LFR is raid content it is still faster/better to just jump into a key.
Probably the biggest appeal of pugging for most is the insanely low level of commitment. In guilds and communities you’re best served by playing on semi-regularly, so if your play schedule is spotty you’re not going to be building the familiarity that makes guilds/communities really shine, making it like pugging except with a smaller pool of players.
Like in my case I just can’t say that with absolutely certainty I will be playing within any particular span of time or any particular day. I might have a streak of days where my brain has turned to mush and I feel drained, in which case WoW and dealing with other people is the last thing I want to think about, and I doubt others would care for dragging my zombie butt through a key anyway.
I miss high school and college where that was less of a question… straight after getting into school I’d sign on and start getting ready to run dungeons/raids. Energy and mental acuity were rarely problems which was far more schedule friendly.
Good for you but you don’t speak for everyone and you are most likely not a doctor so stop trying to force what you can do onto others who might not want to or able to.
And it’s not just the getting older and adult responsibilities/bills to pay which mean less free time to “commit” to a guild or raiding schedule, it’s also the trend of people being less social nowadays
There’s more flakes (especially), more ghosting behavior, more unreliable people in general in the year 2022 - but with the pug life at least you play on your own schedule/when you want instead of having to wait for some “schedule” to roll around before you can jump into the content
Odd I’ve seen this story twice today. Is that on your bucket list of Talking Points™?
Taking a vanity achievement from a previous expansion and changing it only to make a very specific range of ilvl possible to complete it was a good idea?
It made sense for the first few weeks until people got geared and learned the dungeons.
It was a failure. We constantly had threads by elitists about “bad players in my heroic dungeons”. So it didn’t keep bad players out of the dungeons at all. And it was a failure even more because people who didn’t feel that paying someone to force them to take dumb tests (banana flingering hozen were so common in wod, right?) on every alt had less to do in the game in an expansion that had little to do.
If your goal was to reduce the size of the playerbase, you succeeded, beyond your wildest dreams. Otherwise, a failure and totally unnecessary after the first month. When they finally came to their senses and removed that restriction, the world didn’t end. There was no sudden rush of complaints.
Odd how keeping players out of dungeons probably hurt raiding, but it was worth it to purge those average players you hate so much out of your game, right?
I personally think that changes to the game that cause lots of people to leave are the ones that show a braincell deficit. But elitists love anything that would make higher content less accessible to the playerbase.