If that’s how they’re continuing things going forward, I won’t be around for long in Shadowlands. If I wanted to play vanilla I’d be in classic, not retail.
Same here!
With WQs you have an option of around a dozen knowing that you’ll get 1500 regardless of what 4 you choose. With dailies, you have to do all 4-6 every day if you want any progress in rep gains.
WQs only idiots go to the same zone every day and grind inefficient 75 rep WQs. You wait for the emissaries and do your 4 for 1500 rep and be done with that zone until it shows up again.
whynotboth.gif
but for real, that is the one thing I liked about Nazjatar, dailies and world quests+emissary. I personally dislike having an ally so allied quests were annoying imo, but they also gave a way to earn the currency. it was nice imo
And to pick it up. World quests are categorically better design.
What do you suggest?
The “quest” is the “core” task mechanic to the game.
The WQ system is nice in that you have some choice. For example, you can pick which ones you do for an emissary. You can focus on the ones you want for a particular reward. You can choose those that offer rep (and/or emissary progress) for more than once faction. You can skip the elite quests because you’re underpowered.
The daily quest hubs offer no choice. If you don’t want to hunt caches, you’re pretty much out of luck for that day.
Now, the “best” event they’ve done was back in MoP – Operation Shieldwall. Here there are dailies (and they were the same dailies) combined with intermissions of RP and new quests, so it had a distinct storytelling element. But it was short, maybe, what, 10 days of repeated dailies and a few extra quests? It doesn’t really work well for the long term.
So, I’m just curious what other thoughts folks may have on how to change this.
You know what I want? I dont want my power progression locked away behind WQ NOR Dailies. How about, y’all keep that mess for cosmetics and not power progression; because I really do not want to be forced into doing content I hate nor enjoy doing.
Much like the entirety of BfA. Logging in feels like a chore and not wanting to do anything.
Well as far as WQ I can be a lot more picky and only go after kill a single npc etc…imo WQ are far more better then dailies
I think this is how I feel about it.
I don’t particularly care if it’s dailys or WQs, because a quest is a quest.
the issue to me is the tedium and amount of time required to complete the uldum/vale dailies. that needs to be tweaked
(in before some chucklehead responds with “hurr durr they only take me 20 minutes when I do them right at reset when no one else is on”)
The problem with this is they can’t design content around what you think is fun.
The only thing you can do when an xpac presents content you hate is to unsub. Money talks. Doing content you hate makes Blizzard think you don’t actually hate it. Because, you know, you’re participating.
Bullcrap. I didn’t care about dailies in Legion because it didn’t bother my power progression. I just didn’t do them.
In BfA, they’re extremely intrusive. Bringing me to do content I hate doing. No one complained this much about dailies until they forced everyone into doing it.
And before you or anyone in here starts saying “HUR DUR, YOU DON’T HAVE TO”, yes I mothaflipping do have to; otherwise, I’m handicapping myself in higher M+ and raiding.
Exactly. World quests for example, is something you can completely ignore outside emissaries once you have revered and unlocked flying. You are no longer forced into doing them if you don’t want to. And they don’t really contribute to your player power outside maybe the azerite ones, which can also be ignored considering the huge reduction in azerite requirement weekly.
I wouldn’t mind the current dalies if I didn’t have to fight for 30 minutes flying from top to bottom trying to find the one thing I need for a CHANCE at getting it.
So would you do world quests if they did not contribute to flying?
I like both…but lets be honest, BOTH are cheap, lazy content.
Me? Outside of emissaries no. But you also are required to do them if you plan on getting rank 3 profession items at the start of the content. So it would be like flying again,
What if they took ranks away and world quests only offered gear, mounts, toys, etc. No recipes at all.
This is a perfect example of improperly given feedback.
For starters, the length of time it takes to complete has 0 to do with it being a ‘daily’ rather than a WQ.
Secondly, what if they put all the dailies in one spot, instead of spread around? That seems like it would alleviate your problem with the travel wouldn’t it? If that would alleviate your problem then the problem isn’t dailies existing is it? It’s that the travel time to pick up and turn in all the quests is too much of a hassle to you.
I think there’s a place for dailies, so I definitely can’t agree on removing them. I can however agree that all the dailies should be picked up and turned in in one location.
If the content was only cosmetic, unless the cosmetic looks cool to me, hint hint all of BfA’s mogs have been disgusting to me, I wouldn’t do it.
I’d treat it just like Legion. Something I don’t do and just spending my entire day in Mythic+, raiding, and gearing my Shaman that I want to play but BfA drives me away.
World quests then stay optional and you now only complete it for rewards that you like. Sounds great.
The issue with World Quests, especially at the launch of Legion and BfA, is that they’re lazy content. They’re largely rehashed leveling quests missing any story context for the sake of providing endgame content without having to actually make anything new.
Which, okay, fine. That has a place.
But Daily Quests, especially as used in MoP, were unfolding stories as you gained rep. Because they were more deliberate and could be molded how they wanted for the sake of those stories.
World Quests CAN be that. As shown with Suramar and the War Campaign (we all know which was better, but still). But the mass rush of lazy World Quests at launch drowns that out.
I think it might be better to keep the “generic” repeatable world quests as they are, and rebrand the story-driven grinds as “Daily Quests”. Either that or have some sort of indicator that sets those apart from the generic WQs. It’s just weird that some are meaningful and some are fodder right now. Not super intuitive at a glance.