I feel for you guys
I ran a mythic+ the other day, and the rogue spent the first minute or so of the last boss rerolling because his rolls were bad. He said he rerolled 10 times
Idk how much of a dps loss that is, but I’m sure it’s substantial. I also don’t play a rogue so idk the specifics, but that just sounds so unfun.
Even as a mage, if I go 6+ fireball casts without a crit I get annoyed. It’s just not fun, and gets irritating at a certain point. You feel like you’re not contributing
Can’t imagine building combo points and rerolling 10 times just to try and get a decent dps buff
No thanks
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Ya, but Fire also has Enhanced Pyrotechnics, making it impossible to go more than about 7-8 Fireball casts (depending on your base crit chance) without critting. Roll the Bones has no such protection. You could spend the entire fight getting Buried Treasure or True Bearing over and over again. There’s just too much RNG swing to the ability, even with the shift to it being a cooldown. Random buffs are fine, but rerolling to fish for better procs needs to die (and SL isn’t removing that, just reducing the pace of it), and the buffs need much better balance. I’d also prefer they strengthen each individual buff (along with balancing them), and then remove the ability to get more than one (or do the 1 major 1 minor setup above), to avoid the RNG swing in the other direction.
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Yeah, I was just pointing out that even as a spec with bad RNG protection built in, it’s still annoying. I have a weakaura that tracks my crit, and there have been times I got to 90%+ before I got a crit. Outlaw having no RNG protection is so much worse.
I played outlaw briefly in BFA, and Roll the Bones was the one thing that killed it for me. I could have a perfect opener, and rotation, but RNG tanked my damage completely out of my control
Or I killed a squirrel in the city and rolled the bones just cuz, and hit all 5 buffs. It’s so random it’s sucks the fun out of the spec for me.
It made me feel like I had no control over my performance. As the player your performance should be on you playing properly, with maybe some RNG aspects. But having your entire performance hinge on it is gross
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This. RNG should augment player skill, not replace it. Reacting to RNG procs and effects makes a rotation fun, and increases the skill ceiling. Having your DPS depend on RNG is not even slightly fun. The DPS spread that RtB can cause is massive, and that really kills the spec for me.
If you predictably got one buff (or the major/minor pair above), and it was just RNG which buff it was (and they were all reasonably balanced), that would be a lot of fun in my book. You’d be constantly changing up your rotation as the dice willed. But I hate standing there rerolling 3-5 times in a row because the game thinks I really really want Skull and Crossbones or something.
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For the LOVE of GOD yes kill “roll the bone”
Weve never liked --you insist and making using use it. its not fun and the name is stupid. We are Rogues not RIVER BOAT GAMBLERS.
WE HATE RNG --what dont they understand. Yes games need RNG elements. Our rotations arent one of those things.
1000% we are wasting our breathe. They are going to iterate and iterate and iterate instead of just taking what we say and chucking that garbage ability in the bin
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Your rotation should have and RNG factor that might suck. you know what should suck. If you screw up your rotation, if you dont avoid abilities or forget to use your cooldowns. Not if the dice dice are on your side today. There is enough RNG in the game to last a lifetime
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You must be hell bent on joining the Necrolord covenant because what you are doing with these months old threads is … unnatural
Half the people in this thread are apparently oblivious as to the SL change to RtB.
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Not really, except for Hastyle.
He’s risen from a crypt in vanilla WoW to necro a four month old thread complaining about the old RtB
RTB changes in SLs makes it much, much worse.
The SL change removes the continuous reroll spam, dumping all of our CPs into it until we get the right buffs, but it doesn’t completely remove rerolling as a whole (with Restless Blades, the CD is definitely shorter than the duration, so there are situations where you’ll want to reroll), and it doesn’t address the huge RNG swing in the ability (massive difference in benefit between buffs, plus the ridiculous swing in potency from 1 buff vs. 2 vs. 5). It also now costs a crapload of energy (50), which is a serious drain on our rotation and makes it feel awkward that we just gained this temporary bonus but also drained ~50% of our total resource pool to do so (it’d be like if casting Infernal cost 2 soul shards for Destruction).
I wouldn’t necessarily say it made it worse, but I also wouldn’t really say it made it better. It didn’t fix any of the actual core issues with the ability, and while it removed reroll spam, it offset that with several new issues.
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Glad I didn’t preorder. The changes look terrible
It is on the PTR and beta now.
Basically with enough CD reduction I can see fishing for rolls again. 
yes. please. let it die. “push this button to maybe get what you want, or maybe be bad”
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this thread…is 2 years old
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Roll The Bones is the second worst thing to happen to a class in the game, second only to Convoke the Spirits.
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I think if they just make an adjustment or two to it, it’d be fine. Like if Loaded Dice were part of RtB without it being a talent. Or buff Buried Treasure by adding a small percent dps increase (like they did to Broadsides a while back).
I know its a necro, but Roll the Bones definitely NEEDS TO DIE.
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roll the bones is better than bandit’s guile.
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I’ll roll my bone into your mouth
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