Please leave Arugal as PvP sincerely an Alliance player

Oh I’ve done it before during OG MoP in SoO. I already know what I’m in for. I’m one of my guilds tanks atm so the shift to range isn’t something I can do just yet anyway.

Yes, and of course people who don’t post raid logs (WHAT?!?! That NEVER happens!!!) or participate in Arena count as players, I guess? :smiley:

The only people who really know the numbers of active players are Blizzard themselves. Anything else is just a shallow guess. :slight_smile:

Thanks.

The person I was replying to was saying Remulos is the PvE realm for OCE, might be true… if it wasn’t a dead realm. Like I said earlier it had a total of 168 people online over both factions. My whole point is Arugal isn’t just the pvp realm for OCE, it’s also the PvE realm.

OCE had migrated to 1 realm already without Blizzards help.

Exactly, and it is Blizzard that is turning Arugal into a PvE realm.

But Remulos isn’t dead. It is a bit drained from the flight that Blizzard caused when they opened free transfers to Arugal at the end of Wrath and floated the rumor that Remulos would be shut down afterwards. But the server is far from being dead.

I am sure that many of the people who “fled” to Arugal during that scare would be happy for the server to be converted to PvE, but I highly doubt the people who chose Arugal as a PvP server are going to be as happy with that decision.

I’ve never understood what Blizzard has against player choice, but it has been obvious for quite some time now that they prefer making our choices for us as to what is “fun” and what isn’t. :slight_smile:

Either way, Arugal should be left to those who chose it as a PvP server. If Blizzard REALLY wanted to be part of the solution and not part of the problem, they would open free transfers from Arugal to Remulos for those who fled in fear to the PvP server and now want to return to the PvE one; rather than forcing everyone onto one type of server. But we all know that just isn’t their style. :smiley:

Thanks.

A bit drained is an understatement, 168 people online at one time, 48 of those was Horde. Thats 48 people 1-90.

Yes, and I am sure that EVERYONE who plays on Remulos was online right at the moment when you did your random /who parse. After all, who plays any other time than when you are actually on checking the numbers? :laughing:

Main character syndrome much? :slight_smile:

Thanks.

That was right before OCE prime time. In comparison, it is currently 6:44am PST on Whitemane, /who caps out at 50 with just the level 90’s only for horde. And Whitemane is only as big as Arugal.

Remulos is dead, you’ll realise one day.

So people can do instanced PvE content on a PvP realm. Groundbreaking stuff.

What might be surprising to you is that the opposite is also true: instanced PvP content can also be done on a PvE realm.

Guess what the common theme is? It’s instanced. It doesn’t matter whether you’re on a PvE realm, or a PvP realm, or an RP realm, because the realm ruleset is irrelevant. It’s not as if players on a PvP realm are only allowed to do instanced PvP content. PvE raids and dungeons have always been and will always be more popular. The arena population on Classic is a niche within a niche.

But as the names suggest, there is actually a difference between the ruleset on a PvE realm and a PvP realm.

On a PvP realm, entering a non-faction affiliated zone (known as contested territory) automatically flags you for PvP. You can attack and be attacked by players of the opposing faction.

That’s it. That’s the difference. Instanced content is no different between PvE and PvP realms and has zero bearing on the difference between the two. Raid and arena participation calculated by a third party website is a terrible metric to measure the “PvE-ness” of a realm.

What is different between the two is when you’re out in the world, not in an instance. When you’re out questing in a new zone, you might encounter an enemy faction player. They might emote /wave and continue on their way. They might pop all their cooldowns and try to blow you up. There’s undeniably an organic tension to being out in the world on PvP realms that is simply not there on a PvE realm.

I’m not going to pretend that PvP realms are all sunshine and rainbows.

It allows for ganking and griefing. You could level a character to 60 and head to Hellfire Peninsula when a group of max level Alliance have decided they want to one-shot lowbies while sitting in stealth in the middle of Thrallmar and you’ll have a pretty miserable time. I’d know. It’s happened to me several times. But that’s part of playing on a PvP realm, and it can never occur on a PvE realm.

Without any intervention, Blizzard have allowed PvP realms to slide towards mono-faction dominance over the years and while Arugal isn’t as bad as some of the NA realms, Horde significantly outnumber Alliance so the open world experience for those Alliance players is naturally more compromised; it’s going to be harder to tag a world boss if there’s a raid group of Horde fighting it. Neutral quest hubs might feel a bit less safe if you’re outnumbered. You’re going to have more enemies than friends if you’re herbing/mining/fishing.

But I have always preferred and picked PvP realms because I want that tension. I don’t think I should be able to simply stroll past an Alliance player without them being able to choose to attack me, or I to them; otherwise what’s the point of factions in the first place?

Someone doesn’t get to opt-out of the PvP ruleset just because they rolled on a PvP realm for the population. If they didn’t want the risk of open world PvP, they should have rolled on a PvE realm.

Remulos seems like it had a relatively healthy population during WotLK and yet at the point where people were flocking back to other realms to fight the Lich King, Remulos seems to have dwindled because players were unsure of the realm’s future and likely assumed it would be shuttered or merged into Arugal into the future. It’s not an Arugal players’ fault that Remulos might now be seen as unviable.

Converting Arugal to PvE kills the PvP realm experience, because the default is to be unflagged and simply put, the extra step of flagging up will be a significant enough barrier that most simply won’t bother. It also doesn’t improve the situation for those still playing on Remulos (you know, the people who specifically opted for a PvE experience).

What converting Arugal to PvE doesn’t do is fix the population imbalance. Alliance players are still going to be in the position of having fewer guilds, fewer players to PUG, and fewer people in queue for dungeons. All it means is that those of us who picked a PvP realm specifically for the PvP realm experience have no say in the matter and no choice but to accept a PvE experience they didn’t want.

Converting Arugal to a PvE realm doesn’t fix the population issue on Remulos, nor does it fix the faction disparity on Arugal. So what is the point?

Rather than ham-fist this schmozzle by forcing through a poorly thought out plan to try and rein in the horses years after they’ve bolted, they should be going away and clearly articulating what problems they’re trying to solve and the meaningful solutions being proposed to tackle those issues. Converting Arugal to PvE is not that.

2 Likes

What I find more telling than anything else is when Blizzard released their Anniversary Classic realms, they only released a PvP server for the Oceanic Realm, Maladath.

Interesting how they thought only one type of server was viable for the Oceanic Realm with the release of the Anniversary Classic servers, but now want to reverse that and make Arugal into a PvE server? At this point they appear to just be using coin tosses for their decision-making processes. :laughing:

Thanks.

Honestly, this has been the case for alot longer than people realise. The only good thing to happen to the OCE realms was when we got actual OCE realms back during SoO.

Maladath started life as a PvE realm before Blizzard realised that would be an awful, awful idea.

And now with this change proper WoW Classic will have no Oceanic PvP realms. Idiocy.

Oce classic population is about to die in a big way.

It is pretty crazy to me.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.