Please Incentivize RBG

I was saying that a raid push has no questionable or dramatic moments. The “is he going to survive shadowblades burst”, “are they going to be able to ninja this base” type of moments. This is why PvE is much easier for people to follow - you watch the boss HP go down and maybe a couple of close wipes, and that’s it. Nothing exciting compared to the potential constant back-and-forth action of PvP.

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There’s nothing to be gained from pouring resources into RBG.

It’s a get real issue.

Two biggest drawbacks for me (and Im sure for many others):

1. Time spent in forming a group

Mostly with waiting for a tank … all because the FC has too much of a debuff on them to risk most DPS carrying it.

If Blizz removed the debuff (or lower it for DPS), and then more teams would form faster and play more.

2. CR / lack of milestones

Someone suggested on here where once you reach a certain rating (ie 1500, 1800, etc), you shouldn’t be able to drop below that when losing points.

This is sorely needed to help players get higher without severe punishments of being in terrible teams, and would reduce a lot of rage and toxicity among players.

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I think something along those lines could work for all forms of rated. Because I’ve seen this a lot in solo shuffle too.

Nothing’s worse than coming off a nice winning streak, then you get one terrible lobby that renders your previous efforts as a waste of time.

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I think the opposite.

RBGs need to die. They’ve been a colossal flop since the moment they were implemented and have been on life support ever since.

Stop wasting develpopment time on them and focus on revamping the PvP system as a whole and developing Battlegrounds in general (unrated).

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The problem I’ve seen is too many treat rated bgs like they are just a regular bg. Whoever runs those ‘rally pvp’ bg groups is a great example. That guy will ‘lead’ a group with last seasons greens and never talk in chat. Seen this type of mentality way too common

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I agree with this. The current design of the bg maps doesn’t feel up to date with the current class designs.

I mean this as respectfully as possible, but it seem you are inexperienced in Rated BGs.

Literally zero dev time has been put in since atleast Legion, when they added Seething Shore, and then they removed that map because it had too many bugs that they didn’t fix.

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They did pretty well in Cata and even WoD. Not sure this is the case. But they have seen pretty much zero updates since they were implemented. BGs in general have seen little updates since Pandaria really. I agree non rated battlegrounds need more attention for sure and the pvp system itself needs a revamp.

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People forget the actually REMOVED a BG at the start of BFA too lol.

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i just want tmog retint colors per bracket and other rewards added in to keep ppl interested and Q ing in .

RBG is dead. Its nothing blizzard can do to make it more interesting. The players changed over the years and RBG design will no work for most of players at 2023.

As always, give more rewards is a “pain killer” solution… It may heal (increase temporarly the participation). But just in short time, as everyone get the desired reward, will be dead again… No one will want play. And if you consider all the trade-offs mentioned here like carry, DDoS… Well… It make things even more complicated.

BGs are still the only part of PvP that is a bit fun… But… RBG has its failures:

  • Totaly not welcome to casual players.
  • High dependent on social.
  • It will become something like “a second job”. With time to start, to end, scheduled days, etc. For most ppl, it will become something negative.
  • Highly dependent on meta-spec classes.

Blizzard cant solve all those problems just giving more rewards. Its a illusion. And they cant obligue a part of players that not inteded to be part of all this, just bc a few RBG players want RBG be more popular.

I think the best they should do to keep the concept of Rated Battlegrounds alive for a little longer time, is… Replace the current system with a “Solo-queue” similar.

And burry the current RBG. It’s dead anyway.

Are you talking the mode or the player base? Because with the right players it is more casual friendly arena for sure. The problem is right now because the game mode has gotten so little attention/updates since it came out, the “casual” players in RBGs don’t really exist anymore. But the mode it self is actually more suited for a casual player.

This could be applied to almost anything in WoW depending on how seriously you take it.

Just like arena, this really only applies the further up you go on the ladder.

Solo queue RBGs should have been a thing before a solo queue arena mode quite honestly.

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There is stuff Blizz can do to make it more interesting. People have offered ideas.

But will that interesting stuff actually result in RBG player retention? Probably not past a certain point if they don’t also address other concerns among players. There are several factors that impact RBG retention, so addressing one factor and ignoring the rest probably wouldn’t result in significant long-term retention.
What is clear though is that a strict solo queue bracket of RBGs will hurt the regular RBG bracket. Something we can take away from that fact is that players evidently want to do rated BGs, there are just problems with the standard RBG system that are not being addressed by Blizzard. Though, the players themselves are also at fault.

Yes they are.
Maybe not as welcoming to keyboard-turning backpedalers who don’t know how or when to push their buttons and won’t put any effort into learning to be a better player, but certainly welcoming to players who aren’t hardcore 16 hours per day sweaty content grinders.

It helps to at least be willing to say hello in chat. Being a pariah doesn’t get you far. We have btag and discord, use them.

You mean like raiding has been since forever.
A team agreeing on a time to get together and play video games doesn’t make it a job anymore than agreeing on a time to meet at the bowling alley is a job.

No it isn’t. Every class is viable and every class can get Hero. Meta only becomes more and more desired the higher you go because as skill gaps start to narrow among the top players, small differences in meta class becomes more relevant. Among the lower and middle brackets you can play anything and win.

True that simply adding some extra rewards will not fix the problems with RBG, however, addressing the chief complaints among RBG players could help. And yet, will any solutions really fix the RBG problem? That’s hard to say because many the problems are player-created. For example, Blizzard can’t really convince drooling idiots to stop leaving LFG groups after a single loss.

Getting rid of team-based gameplay is how you truly kill a game mode.
Solo shuffle has harmed real arenas pretty drastically.
Solo RBG will kill RBG (more than it already is).
And then all you’ll have is a game of 30 minute queues full of LFG clowns who don’t even know what a DR is.
Think LFR but for RBGs.

There are ideas and solutions to some of the RBG problems. Blizzard just has to accept feedback and try.

I understand the most of RBG community expect Blizz is able to just keep the system how it is, and always has been. And just find a way, like miracle, to make ppl back thinking like they were thinking 15 years ago, and think its fun and back play RBGs.

But well… They will not.

Blizzard been trying this, expansion over expansion. And been failing. And all them see is the player base decreasing more and more. Until the situation becomes inustentable.

The solo queue was a rupture. And I think they see positive results. And I think they already figured out, they have two choices:

  1. Try the solo queue, in other words, a way were you just log in and play. You do not have to socialize, make friends, find a group to be part be to play the game, think about meta classes that ppl will accept you, and so on.

And I think it will become the way to play WoW in future for every part from PvP to PvE. At least for greatest part of player base.

  1. The other choice, is, keep trying what they been trying since WoW start declining its participation about Cataclysm… Conservate how the game is… But it only leading WoW to dead. They did in the past years a lot “stuff” to bypass the leak of players:
  • Cross faction
  • Cross realm
  • Cross region

But, will be a point… Where nothing more can do. Bc there just nothing more enough players to keep the wheel of game turning.

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Yes that is what players expect but it is not what players want. This thread is an example of that. Players don’t want Blizzard to continue doing what they are already doing because what they are already doing is nothing. They have not been trying, literally at all, to make RBGs better. It is a wholly ignored side of the game. The temporary rise in popularity during Shadowlands was not because they did anything to fix RBG, rather it was an effect of the overall PvP change which practically required that players do rated content to improve their gear.

Blizzard has more than two choices. One of them is to start accepting feedback and then implement some of that feedback in an attempt do something, anything, to directly help RBGs.

That would be very highly unfortunate because it would lead to nothing but increasingly stunted players.

There is plenty Blizzard can do. But again like we’ve touched on, if the players themselves don’t change then ultimately most of what Blizzard could do will be for nothing.

I think Blizz just needs to reward a hell out of RBGs. Make it more efficient to farm conquest from RBGs than 2s or solo shuffle. Reward conquest for small losses if need be.

It worked in MoP, when RBGs were actually a good way to farm conquest. There were tons of yolos and many people found their static RBG teams from there and climbed higher.

It’s a bit dangerous when Blizzard drives participation via rewards. For example, Blizzard could make PvP pet battles the most popular activity in the entire game by super buffing the rewards. But, players won’t enjoy it. It’ll do more damage in the long run.

A problem with making RBGs a more efficient conquest farm is that unlike RSS where everyone can participate, a lot of specs are excluded from RBGs. Depending on which spec you play, you might hardly ever get into a group. We’re also assuming players stop asking for high rated PvP achievements for yolos.

The problem is… The choices, that always comes to the board. Topic over topic. Is always the same. Give better rewards to RBG. Make RBG be the only way to farm gear… Etc.

It’s not an idea that would make ppl want do RBGs in a organic way. It’s just obligated ppl that don’t like the design of RBG, do RBG, because its the only way to reach their goals. Its not healty for the game and usually leads to exactly oposite.

I did RBG for a while in SL, but mostly to get my gear. In an instant, I got what I wanted. I stopped doing RBGs. And in the moment they released a new season (what meant I would have back to RBGs again). I unsubscribe my account.

I know a lot of friends, that did the same.

And it’s not because I don’t like do BGs, I love do BGs, I have over 2k BGs did only on my main character. But I hate the design of RBGs. All the things “in the between” that is necessary to do a RBG. If I have like 20-30 mins free now, and want log in and do a RBG. I just can’t. It’s impossible.

If nothing changes in that direction. So… Is a illusion expect anything better. Ofc they can obbligate ppl do RBG bc it is the only and the easier way to get what they want… But… Well… If its not organic. It will not last like expected. And probably will lead to more ppl stop playing. Unsub. Etc.

The first thing I check to put by subscription back and buy DF after released the expanstion, is if they changed that design that the only way for me to get my gear, was doing RBGs, like was on SL.