Almost everyone who heavily participated in PvP during Vanilla and Classic agrees: (1) the R14 grind is garbage, and (2) R13/R14 gear should be incredibly hard to get because it is so powerful early on.
The biggest drawbacks of the original design included: (1) it rewarded raw time invested, not skill, allowing bots to achieve Rank 14 and requiring real people to play the game 10+ hours a day, 7 days a week, (2) it resulted in premades consistently going up against (and usually stomping) PUGs, and (3) it forced players to coordinate to establish a bracket system, which spawned both bracket breakers and incredibly toxic attempts to control breakers.
To fix these drawbacks, Blizzard should implement rated battlegrounds. These battlegrounds should reward players ranking points based on their weekly standing relative to other rated battleground groups on their server. Those who achieve standing 1 twelve weeks in a row should receive enough ranking points to hit R14, so that it takes the best skilled players roughly the same amount of time from launch to achieve R14 as it would in the original honor grind system.
To make these RBGs competitive (and to also discourage gold buying), consumables used during Rated Battlegrounds should not diminish, but players obviously should not be able to use consumes they don’t bring initially (i.e. if I start an RBG with 0 faps, I shouldn’t be given any, but if I start an RBG with 5 faps and use 5, I should still have 5 faps when I zone out).
The benefits of this system would be massive, and include:
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Allowing players to achieve R14 while still having a job, provided they are skilled enough to climb a rating ladder
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Eliminating the meta of having Premades stomp PUGs
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Eliminating the incentive to use botting software to grind Rank 14
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Decreased gold buying within the PvP community (which, to be frank, was the meta given that players did not have time to grind 1,000,000 honor a week and farm gold or consumes)
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More interesting game play, which will draw larger audiences on sites like Twitch and ultimately promote the game to more people
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Increased incentives for PvPers to socialize and form groups, which will lead to more connections and friendships along the way
Most importantly, I believe this change is philosophically consistent with Blizzard’s stated goal of making Season of Mastery “more difficult.” The truth is the R14 grind was easy to complete if you had the time (as demonstrated by bots achieving it). Implementing a rated battleground system will create an actual skill cap on the gear, and reward only the best players with the most competitive groups with the best items. Ultimately, this system will likely lead to fewer people achieving R14 gear, and those who hold the title of “Grand Marshall” or “High Warlord” will have truly deserved it.
Thanks for reading, and good luck in the new season <3